我以有趣的形式崩溃。我安装SKAction
像SpriteKit在其他SKScene上运行时发生崩溃
-(id)initWithSize:(CGSize)size
{
if (self = [super initWithSize:size])
{
self.backgroundColor = [SKColor colorWithWhite:255 alpha:1];
[self createNinja];
[self setUpJump];
}
return self;
}
- (void)setUpJump
{
SKTextureAtlas *jumpAtlas = [SKTextureAtlas atlasNamed:@"Ninja_jump"];
SKTexture *jump1 = [jumpAtlas textureNamed:@"Ninja_jump_1"];
SKTexture *jump2 = [jumpAtlas textureNamed:@"Ninja_jump_2"];
SKTexture *jump3 = [jumpAtlas textureNamed:@"Ninja_jump_3"];
SKTexture *jump4 = [jumpAtlas textureNamed:@"Ninja_jump_4"];
SKAction *jumpUpAnimation = [SKAction animateWithTextures:@[jump1, jump2, jump3, jump4]
timePerFrame:0.07];
SKAction *jumpDownAnimation = [SKAction animateWithTextures:@[jump3, jump2, jump1, [SKTexture textureWithImageNamed:@"Ninja"]]
timePerFrame:0.07];
SKAction *wait = [SKAction waitForDuration:0.3];
self.jumpAction = [SKAction sequence:@[jumpUpAnimation, wait, jumpDownAnimation]];
}
但是,当我不跑在第一SKScene
这一行动,并去其他SKScene
,当我设置了同样的动作,我有一个崩溃
但是如果我在第一个SKScene
上运行此操作,则下一个SKScene
上的所有内容都可以正常运行。
在SKTexture
的SpriteKit
中有问题吗?
运行我的动作像
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch *touch in touches)
{
CGPoint location = [touch locationInNode:self];
SKSpriteNode *ninja = (SKSpriteNode *)[self childNodeWithName:@"ninja"];
if (location.x > 230 &&
(location.x < 419 && location.y > 500))
{
[ninja runAction:self.jumpAction];
}
}
}
你能发布更多的代码吗?代码,你实际运行的行动。 –
实际上当我点击对象时运行动作,或者像在忍者上方的代码中点击更高。 – Roman
您是在第一个场景中设置动作吗? –