while word != ""{
if word[word.startIndex] == "R" {
let moveSpriteToRight = SKAction.move(to: CGPoint(x: sprite.position.x+128, y: sprite.position.y), duration: 1)
sprite.run(moveS
的方向在这里,你有游戏的PRINTSCREEN:正在旋转的触摸的方向 我有一个静态SKSpriteNode(播放器)。这是我对这些代码: class GameplayScene: SKScene, SKPhysicsContactDelegate {
static let Pi = CGFloat(Double.pi)
static let DegreesToRadians = Pi/180
我有我在场景中添加一个节点。同样在现场,我给它一个反弹组件。该组件如下所示: class BounceComponent: GKComponent, ComponentSetupProt {
var bounce: SKAction?
var node: SKSpriteNode?
@GKInspectable var diff: CGFloat = 0.2
@GKInspectabl