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我修改了一个minecraft-ish演示程序,以便您可以跳转和放置块。但是由于某种原因,我构造的块的纹理被平滑并且不会像素化。如何渲染具有三个js的像素化纹理?
我想的来源是相关的:
var textureDirt = THREE.ImageUtils.loadTexture('img/dirt.png');
textureGrass.magFilter = THREE.NearestFilter;
textureGrass.minFilter = THREE.LinearMipMapLinearFilter;
var material = new THREE.MeshLambertMaterial({ map: textureDirt, ambient: 0xbbbbbb, vertexColors: THREE.VertexColors });
var geometry = new THREE.CubeGeometry(1,1,1);
var mesh = new THREE.Mesh(geometry, material);
mesh.position.x = point[0];
mesh.position.y = point[1];
mesh.position.z = point[2];
// for physics
mesh.blockType = type;
world[point] = mesh;
scene.add(mesh);
现场演示: http://ubershmekel.github.com/mine3js/
源的其余部分: https://github.com/ubershmekel/mine3js/blob/master/js/main.js