我试图让我的游戏保持在60fps,但我从我的代码中得到奇怪的结果,如“2-8000 fps”为什么这不是在60?从帧率代码得到奇怪的结果
public static void main(String[] args) {
joglplat m = new joglplat();
while(true){
long startTime = System.nanoTime()/1000000;
try
{
// 123456: 6 zeros => 16ms
long nsToSleep = 16000000 - (System.nanoTime() - lastFrame);
System.out.println("ns: " + nsToSleep);
lastFrame = System.nanoTime();
if(nsToSleep > 0)
{
System.out.println("ns2: " + (nsToSleep/1000));
System.out.println("ns3: " + (nsToSleep%1000));
Thread.sleep(nsToSleep/16000000, (int)(nsToSleep % 1000));
}
else
{
Thread.yield(); // Only necessary if you want to guarantee that
// the thread yields the CPU between every frame
}
}
catch(Exception e){
e.printStackTrace();
}
m.controls();
m.update();
m.repaint();
System.out.println("framerate: " + (System.nanoTime()/1000000 - startTime));
}
}
从哪里收集帧计数:
在一个(未经测试/未编译的,所以可能有一些错误,但应该让你在正确的方向开始)所有样式?如何? – William 2009-04-20 19:23:07