0
function Start()
{
var linkedTerrain:Terrain = gameObject.GetComponent(Terrain);
_terrainGrid[0,0] = Terrain.CreateTerrainGameObject(linkedTerrain.terrainData).GetComponent(Terrain);
_terrainGrid[0,1] = Terrain.CreateTerrainGameObject(linkedTerrain.terrainData).GetComponent(Terrain);
_terrainGrid[0,2] = Terrain.CreateTerrainGameObject(linkedTerrain.terrainData).GetComponent(Terrain);
_terrainGrid[1,0] = Terrain.CreateTerrainGameObject(linkedTerrain.terrainData).GetComponent(Terrain);
_terrainGrid[1,1] = Terrain.CreateTerrainGameObject(linkedTerrain.terrainData).GetComponent(Terrain);
_terrainGrid[1,2] = Terrain.CreateTerrainGameObject(linkedTerrain.terrainData).GetComponent(Terrain);
_terrainGrid[2,0] = Terrain.CreateTerrainGameObject(linkedTerrain.terrainData).GetComponent(Terrain);
_terrainGrid[2,1] = Terrain.CreateTerrainGameObject(linkedTerrain.terrainData).GetComponent(Terrain);
_terrainGrid[2,2] = Terrain.CreateTerrainGameObject(linkedTerrain.terrainData).GetComponent(Terrain);
_terrainGrid[0,0].transform.constantForce = Vector3(0,0,1.0);
}
我在上面一行错误的错误:房产UnityEngine.Component.constantForce
只错误:属性“UnityEngine.Component.constantForce”只有在统一的MonoDevelop读
读我想创建地形Materix和应用ConstantForce在他们身上,让他们移动。我需要Materix,因为我想重用它们并创建EndLess Envirnoment,让它们移动。 我尝试和遇到错误在这条线:
_terrainGrid[X,Y].transform.constantForce = Vector3(0,0,1.0);
错误:
Property 'UnityEngine.Component.constantForce' is read only