我需要一个函数在画布上以mousedown开头在center = x,y处拖动几个圆,然后将鼠标拖动到deltaX,deltaY,从而为每个圆创建半径r。圆圈不能有填充(需要它们透明),以便用户可以清楚地看到圆圈截取的位置。我当前的代码在拖动鼠标的同时绘制圆圈,这是预期的,但它也会留下那些额外的圆圈。我只需要在mouseup上留下圈子。任何帮助表示赞赏。谢谢 :)。Javascript HTML5画布绘制透明圆圈
<html>
<head>
</head>
<body style="margin:0">
<canvas id="canvas" width="500" height="500" style="border:1px solid"></canvas>
<script>
var canvas=document.getElementById('canvas');
var context=canvas.getContext('2d');
var radius=50;
var nStartX = 0;
var nStartY = 0;
var bIsDrawing = false;
var putPoint = function(e){
nStartX = e.clientX;nStartY = e.clientY;
bIsDrawing = true;
radius = 0;
}
var drawPoint = function(e){
if(!bIsDrawing)
return;
var nDeltaX = nStartX - e.clientX;
var nDeltaY = nStartY - e.clientY;
radius = Math.sqrt(nDeltaX * nDeltaX + nDeltaY * nDeltaY)
context.beginPath();
context.arc(nStartX, nStartY, radius, 0, Math.PI*2);
context.strokeStyle="#000000";
//context.fillStyle="#FFFFFF";
context.fillStyle = 'rgba(0, 0, 0, 0)';
context.stroke();
context.fill();
}
var stopPoint = function(e){
//context.clip();
//context.clearRect(0, 0, canvas.width, canvas.height);
bIsDrawing = false;
}
canvas.addEventListener('mousedown',putPoint);
canvas.addEventListener('mousemove',drawPoint);
canvas.addEventListener('mouseup',stopPoint);
</script>
</body>
</html>
使用两个画布。在*顶部*上绘制当前处理的圆,并按间隔清除它。在底部*上,您可以在不清除的情况下画出最终结果。或者跟踪所有的圈子并不断重画。 – Yoshi
我也有一个小提琴,如果你的圆圈可以椭圆http://jsfiddle.net/xXqsu/2/ –