2013-01-17 30 views
-2

我正在做Actionscript 2.0到3.0的工作,但我对3.0有很少的想法,有人可以帮助好好帮忙做一个翻译! 我试图完成一个版本,但是我的工作不能在更改代码后“拖拽”。Actionscript 2.0到3.0,请给我一个手,我转换错了吗?

stop(); 
var randomPositionFrame = int(Math.random()*9)+1; 
content_mc.gotoAndStop(randomPositionFrame); 
for(var i=1; i<=5; i++){ 
eval("content_mc.matching_term_"+i)._alpha = 0; 
eval("content_mc.matching_term_"+i).onPress = function(){ 
    if(this._currentframe == 1){ 
     this.startDrag(); 
    } 
} 
eval("content_mc.matching_term_"+i).onRelease = onMouseUp = function(){ 
    this.stopDrag(); 
} 

eval("content_mc.matching_desc_"+i)._alpha = 0; 
eval("content_mc.matching_desc_"+i).onPress = function(){ 
    if(this._currentframe == 1){ 
     this.startDrag(); 
    } 
} 
eval("content_mc.matching_desc_"+i).onRelease = onMouseUp = function(){ 
    this.stopDrag(); 
} 
} 

var winGame = false; 
var alphaSpeed = 20; 
var mouseListener:Object = new Object(); 
mouseListener.onMouseDown = function() { this.isDown = true;}; 
mouseListener.onMouseUp = function() { 
this.isDown = false; 
//Game Logic Check Correct 
for(var i=1; i<=5; i++){ 
    //term match description 
    if(eval("content_mc.matching_desc_"+i).mc._currentframe == 2 && eval("content_mc.matching_term_"+i).mc._currentframe == 2){ 
     if(eval("content_mc.matching_term_"+i)._currentframe == 1){ 
      eval("content_mc.matching_term_"+i).gotoAndPlay(2); 
      eval("content_mc.matching_desc_"+i).gotoAndPlay(2); 
     } 
    } 
    //description match term 
    else if(eval("content_mc.matching_desc_"+i).mc._currentframe == 2 && eval("content_mc.matching_term_"+i).mc._currentframe == 2){ 
     if(eval("content_mc.matching_desc_"+i)._currentframe == 1){ 
      eval("content_mc.matching_term_"+i).gotoAndPlay(2); 
      eval("content_mc.matching_desc_"+i).gotoAndPlay(2); 
     } 
    } 
} 

}; Mouse.addListener(mouseListener);

this.onEnterFrame = function(){ 
//display terms at start 
if(content_mc.matching_term_1._alpha < 100){ 
    content_mc.matching_term_1._alpha +=alphaSpeed; 
} 
if(content_mc.matching_term_1._alpha >= 100){ 
    if(content_mc.matching_term_2._alpha < 100){ 
     content_mc.matching_term_2._alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_2._alpha >= 100){ 
    if(content_mc.matching_term_3._alpha < 100){ 
     content_mc.matching_term_3._alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_3._alpha >= 100){ 
    if(content_mc.matching_term_4._alpha < 100){ 
     content_mc.matching_term_4._alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_4._alpha >= 100){ 
    if(content_mc.matching_term_5._alpha < 100){ 
     content_mc.matching_term_5._alpha +=alphaSpeed; 
    } 
} 
//display description at start 
if(content_mc.matching_term_5._alpha >= 100){ 
    if(content_mc.matching_desc_1._alpha < 100){ 
     content_mc.matching_desc_1._alpha +=alphaSpeed; 
    } 
    if(content_mc.matching_desc_1._alpha >= 100){ 
     if(content_mc.matching_desc_2._alpha < 100){ 
      content_mc.matching_desc_2._alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_2._alpha >= 100){ 
     if(content_mc.matching_desc_3._alpha < 100){ 
      content_mc.matching_desc_3._alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_3._alpha >= 100){ 
     if(content_mc.matching_desc_4._alpha < 100){ 
      content_mc.matching_desc_4._alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_4._alpha >= 100){ 
     if(content_mc.matching_desc_5._alpha < 100){ 
      content_mc.matching_desc_5._alpha +=alphaSpeed; 
     } 
    } 
    /*if(content_mc.matching_desc_5._alpha >= 100){ 
     delete this.onEnterFrame; 
    }*/ 
} 

//Roll over effect 
for(var i=1; i<=5; i++){ 
    if(eval("content_mc.matching_term_"+i).hitTest(this._xmouse, this._ymouse)){ 
     eval("content_mc.matching_term_"+i).mc.gotoAndStop(2); 
    } 
    else{ 
     eval("content_mc.matching_term_"+i).mc.gotoAndStop(1); 
    } 
    if(eval("content_mc.matching_desc_"+i).hitTest(this._xmouse, this._ymouse)){ 
     eval("content_mc.matching_desc_"+i).mc.gotoAndStop(2); 
    } 
    else{ 
     eval("content_mc.matching_desc_"+i).mc.gotoAndStop(1); 
    } 
} 

//remove the matched movieclips 
for(var i=1; i<=5; i++){ 
    if(eval("content_mc.matching_term_"+i)._currentframe == 10){ 
     eval("content_mc.matching_term_"+i)._y = -1000; 
    } 
    if(eval("content_mc.matching_desc_"+i)._currentframe == 10){ 
     eval("content_mc.matching_desc_"+i)._y = -1000; 
    } 
} 

//Win Game 
for(var i=1; i<=5; i++){ 
    if(eval("content_mc.matching_desc_"+i)._currentframe == 10){ 
     winGame = true; 
    } 
    else{ 
     winGame = false; 
     return; 
    } 
} 
if(winGame == true){ 
    this.gotoAndPlay("endRound1"); 
} 
} 

我也做了3.0这样的:(但原来,我不能做拖N个液滴)

stop(); 
var randomPositionFrame = int(Math.random()*9)+1; 
content_mc.gotoAndStop(randomPositionFrame); 
for(var i=1; i<=5; i++){ 
this["content_mc.matching_term_"+i]._alpha = 0; 
     this["content_mc.matching_term_"+i].addEventListener(MouseEvent.MOUSE_DOWN,function():void  { 
if(this._currentframe == 1){ 
     this.startDrag(); 
    } 
} 
); 
    this["content_mc.matching_term_"+i].addEventListener(MouseEvent.MOUSE_UP,function():void { 
stage.addEventListener(MouseEvent.MOUSE_UP, doMouseUp, false, 0,  true);    

); 

this["content_mc.matching_desc_"+i]._alpha = 0; 
     this["content_mc.matching_desc_"+i].addEventListener(MouseEvent.MOUSE_DOWN,function():void  { 
if(this._currentframe == 1){ 
     this.startDrag(); 
    } 
} 
); 

    this["content_mc.matching_desc_"+i].addEventListener(MouseEvent.MOUSE_UP,function():void { 
stage.addEventListener(MouseEvent.MOUSE_UP, doMouseUp, false, 0, true);  
} 
); 
} 

function doMouseUp($evt:MouseEvent):void 
{ 
this.stopDrag(); 
} 

var winGame = false; 
var alphaSpeed = 20; 
var mouseListener:Object = new Object(); 
mouseListener.onMouseDown = function() { this.isDown = true;}; 
mouseListener.onMouseUp = function() { 
this.isDown = false; 
//Game Logic Check Correct 
for(var k=1; k<=5; k++){ 
    //term match description 
    if(this["content_mc.matching_desc_"+k].mc._currentframe == 2 &&  this["content_mc.matching_term_"+k].mc._currentframe == 2){ 
     if(this["content_mc.matching_term_"+k]._currentframe == 1){ 
      this["content_mc.matching_term_"+k].gotoAndPlay(2); 
      this["content_mc.matching_desc_"+k].gotoAndPlay(2); 
     } 
    } 
    //description match term 
    else if(this["content_mc.matching_desc_"+k].mc._currentframe == 2 && this["content_mc.matching_term_"+k].mc._currentframe == 2){ 
     if(this["content_mc.matching_desc_"+k]._currentframe == 1){ 
      this["content_mc.matching_term_"+k].gotoAndPlay(2); 
      this["content_mc.matching_desc_"+k].gotoAndPlay(2); 
     } 
    } 
} 

}; 
this.Mouse.addListener(mouseListener); 

this.addEventListener(Event.ENTER_FRAME,myFunction); 
function myFunction(event:Event) { 
//display terms at start 
if(content_mc.matching_term_1._alpha < 100){ 
    content_mc.matching_term_1._alpha +=alphaSpeed; 
} 
if(content_mc.matching_term_1._alpha >= 100){ 
    if(content_mc.matching_term_2._alpha < 100){ 
     content_mc.matching_term_2._alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_2._alpha >= 100){ 
    if(content_mc.matching_term_3._alpha < 100){ 
     content_mc.matching_term_3._alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_3._alpha >= 100){ 
    if(content_mc.matching_term_4._alpha < 100){ 
     content_mc.matching_term_4._alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_4._alpha >= 100){ 
    if(content_mc.matching_term_5._alpha < 100){ 
     content_mc.matching_term_5._alpha +=alphaSpeed; 
    } 
} 
//display description at start 
if(content_mc.matching_term_5._alpha >= 100){ 
    if(content_mc.matching_desc_1._alpha < 100){ 
     content_mc.matching_desc_1._alpha +=alphaSpeed; 
    } 
    if(content_mc.matching_desc_1._alpha >= 100){ 
     if(content_mc.matching_desc_2._alpha < 100){ 
      content_mc.matching_desc_2._alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_2._alpha >= 100){ 
     if(content_mc.matching_desc_3._alpha < 100){ 
      content_mc.matching_desc_3._alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_3._alpha >= 100){ 
     if(content_mc.matching_desc_4._alpha < 100){ 
      content_mc.matching_desc_4._alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_4._alpha >= 100){ 
     if(content_mc.matching_desc_5._alpha < 100){ 
      content_mc.matching_desc_5._alpha +=alphaSpeed; 
     } 
    } 
    /*if(content_mc.matching_desc_5._alpha >= 100){ 
     delete this.onEnterFrame; 
    }*/ 
} 

//Roll over effect 
for(var i=1; i<=5; i++){ 
    if(this["content_mc.matching_term_"+i].hitTest(mouseX, mouseY)){ 
     this["content_mc.matching_term_"+i].mc.gotoAndStop(2); 
    } 
    else{ 
     this["content_mc.matching_term_"+i].mc.gotoAndStop(1); 
    } 
    if(this["content_mc.matching_desc_"+i].hitTest(mouseX, mouseY)){ 
     this["content_mc.matching_desc_"+i].mc.gotoAndStop(2); 
    } 
    else{ 
     this["content_mc.matching_desc_"+i].mc.gotoAndStop(1); 
    } 
} 

//remove the matched movieclips 
for(var a=1; a<=5; a++){ 
    if(this["content_mc.matching_term_"+a]._currentframe == 10){ 
     this["content_mc.matching_term_"+a]._y = -1000; 
    } 
    if(this["content_mc.matching_desc_"+a]._currentframe == 10){ 
     this["content_mc.matching_desc_"+a]._y = -1000; 
    } 
} 

//Win Game 
for(var n=1; n<=5; n++){ 
    if(this["content_mc.matching_desc_"+n]._currentframe == 10){ 
     winGame = true; 
    } 
    else{ 
     winGame = false; 
     return; 
    } 
} 
if(winGame == true){ 
    this.gotoAndPlay("endRound1"); 
} 
} 
+0

你尝试过什么吗? – abnvp

+0

是的,我已经将我的问题和我的工作从2.0更新到3.0 – user1900121

回答

2

当然,问题不专业,没有人愿意做这样的无趣的工作给你。你必须阅读一些从as2迁移到as3的文章。我做了你的工作,因为它很容易,我有时间,希望它会有所帮助,下次你会自己做。

stop(); 
var randomPositionFrame = int(Math.random()*9)+1; 
content_mc.gotoAndStop(randomPositionFrame); 
for(var i=1; i<=5; i++){ 
content_mc["matching_term_"+i].alpha = 0; 
content_mc["matching_term_"+i].addEventListener(MouseEvent.MOUSE_DOWN,function(e:MouseEvent):void  { 
if(content_mc.currentFrame == 1){ 
     e.target.startDrag(); 
    } 
} 
); 
content_mc["matching_term_"+i].addEventListener(MouseEvent.MOUSE_UP,function(e:MouseEvent):void { 
    stage.addEventListener(MouseEvent.MOUSE_UP, doMouseUp, false, 0,  true); 
}); 

content_mc["matching_desc_"+i].alpha = 0; 
content_mc["matching_desc_"+i].addEventListener(MouseEvent.MOUSE_DOWN,function(e:MouseEvent):void  { 
if(content_mc.currentFrame == 1){ 
     e.target.startDrag(); 
    } 
} 
); 

content_mc["matching_desc_"+i].addEventListener(MouseEvent.MOUSE_UP,function(e:MouseEvent):void { 
stage.addEventListener(MouseEvent.MOUSE_UP, doMouseUp, false, 0, true);  
} 
); 
} 

function doMouseUp(e:MouseEvent):void 
{ 
e.target.stopDrag(); 
} 

var winGame = false; 
var alphaSpeed = 20; 

addEventListener(MouseEvent.MOUSE_DOWN, function (e:MouseEvent) { this.isDown = true;}); 
addEventListener(MouseEvent.MOUSE_UP, function (e:MouseEvent) { this.isDown = false;}); 

//Game Logic Check Correct 
for(var k=1; k<=5; k++){ 
    //term match description 
    if(content_mc["matching_desc_"+k].mc.currentFrame == 2 &&  content_mc["matching_term_"+k].mc.currentFrame == 2){ 
     if(content_mc["matching_term_"+k].currentFrame == 1){ 
      content_mc["matching_term_"+k].gotoAndPlay(2); 
      content_mc["matching_desc_"+k].gotoAndPlay(2); 
     } 
    } 
    //description match term 
    else if(content_mc["matching_desc_"+k].mc.currentFrame == 2 && content_mc["matching_term_"+k].mc.currentFrame == 2){ 
     if(content_mc["matching_desc_"+k].currentFrame == 1){ 
      content_mc["matching_term_"+k].gotoAndPlay(2); 
      content_mc["matching_desc_"+k].gotoAndPlay(2); 
     } 
    } 
} 

this.addEventListener(Event.ENTER_FRAME,myFunction); 
function myFunction(event:Event) { 
//display terms at start 
if(content_mc.matching_term_1.alpha < 100){ 
    content_mc.matching_term_1.alpha +=alphaSpeed; 
} 
if(content_mc.matching_term_1.alpha >= 100){ 
    if(content_mc.matching_term_2.alpha < 100){ 
     content_mc.matching_term_2.alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_2.alpha >= 100){ 
    if(content_mc.matching_term_3.alpha < 100){ 
     content_mc.matching_term_3.alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_3.alpha >= 100){ 
    if(content_mc.matching_term_4.alpha < 100){ 
     content_mc.matching_term_4.alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_4.alpha >= 100){ 
    if(content_mc.matching_term_5.alpha < 100){ 
     content_mc.matching_term_5.alpha +=alphaSpeed; 
    } 
} 
//display description at start 
if(content_mc.matching_term_5.alpha >= 100){ 
    if(content_mc.matching_desc_1.alpha < 100){ 
     content_mc.matching_desc_1.alpha +=alphaSpeed; 
    } 
    if(content_mc.matching_desc_1.alpha >= 100){ 
     if(content_mc.matching_desc_2.alpha < 100){ 
      content_mc.matching_desc_2.alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_2.alpha >= 100){ 
     if(content_mc.matching_desc_3.alpha < 100){ 
      content_mc.matching_desc_3.alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_3.alpha >= 100){ 
     if(content_mc.matching_desc_4.alpha < 100){ 
      content_mc.matching_desc_4.alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_4.alpha >= 100){ 
     if(content_mc.matching_desc_5.alpha < 100){ 
      content_mc.matching_desc_5.alpha +=alphaSpeed; 
     } 
    } 
    /*if(content_mc.matching_desc_5.alpha >= 100){ 
     delete this.onEnterFrame; 
    }*/ 
} 

//Roll over effect 
for(var i=1; i<=5; i++){ 
    if(content_mc["matching_term_"+i].hitTestPoint(mouseX, mouseY)){ 
     content_mc["matching_term_"+i].mc.gotoAndStop(2); 
    } 
    else{ 
     content_mc["matching_term_"+i].mc.gotoAndStop(1); 
    } 
    if(content_mc["matching_desc_"+i].hitTestPoint(mouseX, mouseY)){ 
     content_mc["matching_desc_"+i].mc.gotoAndStop(2); 
    } 
    else{ 
     content_mc["matching_desc_"+i].mc.gotoAndStop(1); 
    } 
} 

//remove the matched movieclips 
for(var a=1; a<=5; a++){ 
    if(content_mc["matching_term_"+a].currentFrame == 10){ 
     content_mc["matching_term_"+a].y = -1000; 
    } 
    if(content_mc["matching_desc_"+a].currentFrame == 10){ 
     content_mc["matching_desc_"+a].y = -1000; 
    } 
} 

//Win Game 
for(var n=1; n<=5; n++){ 
    if(content_mc["matching_desc_"+n].currentFrame == 10){ 
     winGame = true; 
    } 
    else{ 
     winGame = false; 
     return; 
    } 
} 
if(winGame == true){ 
    this.gotoAndPlay("endRound1"); 
} 
} 
+0

谢谢大家,下次我会多询问一下,非常感谢! – user1900121

+0

但“拖”不工作......任何想法? – user1900121

+0

代码已更新并为您解决,现在就试试。 –

相关问题