2012-07-24 92 views
0

我目前在线按照Flash教程创建交互式画板。链接到教程是http://flashexplained.com/actionscript/making-an-interactive-drawing-sketchpad/将ActionScript 2.0代码转换为ActionScript 3.0

本教程的唯一问题是代码是针对actionscript 2.0而不是3.0。我知道如何重新定义这些变量,但除此之外,我无能为力,所以我希望有人能够帮助我将代码转换为ActionScript 3.0。

这里是ActionScript 2.0代码:

lineThickness = 0; 
selectedColor = "0x000000"; 

_root.onMouseDown = startDrawing; 
_root.onMouseUp = stopDrawing; 

function startDrawing() 
{ 
    if(_xmouse < 455) 
    { 
     _root.lineStyle(lineThickness, selectedColor); 
     _root.moveTo(_root._xmouse, _root._ymouse); 
     _root.onMouseMove = drawLine; 
    } 
} 

function drawLine() 
{ 
    _root.lineTo(this._xmouse, this._ymouse); 
} 


function stopDrawing() 
{ 
    delete this.onMouseMove; 
} 

line0.onPress = function() 
{ 
    lineThickness = 0; 
} 

line3.onPress = function() 
{ 
    lineThickness = 3; 
} 

line6.onPress = function() 
{ 
    lineThickness = 6; 
} 

colorRed.onPress = function() 
{ 
    selectedColor = "0xFF0000"; 
} 

colorGreen.onPress = function() 
{ 
    selectedColor = "0x00FF00"; 
} 

回答

3

AS2:

lineThickness = 0; 
selectedColor = "0x000000"; 

AS3:

var lineThickness:int = 0; 
var selectColor:uint = 0x000000; 

AS2:

_root.onMouseDown = startDrawing; 
_root.onMouseUp = stopDrawing; 

function startDrawing() 
{ 
    if(_xmouse < 455) 
    { 
     _root.lineStyle(lineThickness, selectedColor); 
     _root.moveTo(_root._xmouse, _root._ymouse); 
     _root.onMouseMove = drawLine; 
    } 
} 

function stopDrawing() 
{ 
    delete this.onMouseMove; 
} 

function drawLine() 
{ 
    _root.lineTo(this._xmouse, this._ymouse); 
} 

AS3:

stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing); 
stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing); 

function startDrawing(e:MouseEvent):void 
{ 
    if(mouseX < 455) 
    { 
     this.graphics.lineStyle(lineThickness, selectedColor); 
     this.graphics.moveTo(mouseX, mouseY); 

     stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove); 
    } 
} 

function stopDrawing(e:MouseEvent):void 
{ 
    stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMove); 
} 

function mouseMove(e:MouseEvent):void 
{ 
    this.graphics.lineTo(mouseX, mouseY); 
} 

AS2:

line0.onPress = function() 
{ 
    lineThickness = 0; 
} 

line3.onPress = function() 
{ 
    lineThickness = 3; 
} 

line6.onPress = function() 
{ 
    lineThickness = 6; 
} 

colorRed.onPress = function() 
{ 
    selectedColor = "0xFF0000"; 
} 

colorGreen.onPress = function() 
{ 
    selectedColor = "0x00FF00"; 
} 

AS3:

line0.addEventListener(MouseEvent.CLICK, changeLine); 
line3.addEventListener(MouseEvent.CLICK, changeLine); 
line6.addEventListener(MouseEvent.CLICK, changeLine); 
colorRed.addEventListener(MouseEvent.CLICK, changeColor); 
colorGreen.addEventListener(MouseEvent.CLICK, changeColor); 

function changeLine(e:MouseEvent):void 
{ 
    switch(e.currentTarget) 
    { 
     default: lineThickness = 1; break; 

     case line0: lineThickness = 0; break; 
     case line3: lineThickness = 0; break; 
     case line6: lineThickness = 0; break; 
    } 
} 

function changeColor(e:MouseEvent):void 
{ 
    switch(e.currentTarget) 
    { 
     default: selectedColor = 0x000000; 

     case colorRed: selectedColor = 0xFF0000; break; 
     case colorGreen: selectedColor = 0x00FF00; break; 
    } 
} 

附加(清除图形):

eraser_btn.addEventListener(MouseEvent.CLICK, erase); 
function erase(e:MouseEvent):void 
{ 
    this.graphics.clear(); 
} 
+0

我复制了您的代码并测试了闪存,并且收到了一条错误消息,指出“1120:访问未定义的属性selectedColor”。我需要以某种方式定义它吗? – Learn123 2012-07-24 01:25:16

+0

我更正了1120错误。当您在顶部声明变量时,您键入selectColor而不是selectedColor。但是,我现在收到一条错误消息:错误#1063:paintcanvas_fla :: MainTimeline/stopDrawing()上的参数计数不匹配。预计0,得到1.这是什么意思? – Learn123 2012-07-24 01:34:22

+0

@ Learn123哎呀,在'stopDrawing()'中添加'e:MouseEvent'。 – Marty 2012-07-24 01:35:33

0

我建议你阅读这篇http://www.actionscriptcheatsheet.com/downloads/as3cs_migration.pdf

但是,这里有一些提示。

活动你的

_root.lineStyle(lineThickness, selectedColor); 
_root.moveTo(_root._xmouse, _root._ymouse); 

的情况下,像这样的代码

object.addEventListener(Event.EVENT_TYPE,myFunctionToHandleTheEvent); 

您使用此

this.graphics.lineStyle(lineThickness, selectedColor); 
this.graphics.moveTo(stage.mouseX, stage.mouseY); 

删除事件侦听器使用

object.removeEventListener(Event.EVENT_TYPE,myFunction); 
+0

谢谢,我会看着你第一次提供的链接。 – Learn123 2012-07-24 01:12:25

+0

仅供参考 - 该链接已损坏。 – HungryBeagle 2017-01-17 14:09:50

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