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我遇到了麻烦,使得SplashScreen切换到播放状态。我宣布游戏状态的枚举在Game1.csScreenState故障XNA 4 C#
public enum GameState { SplashScreen, Playing }
public GameState currentState;
然后,我有这个在Game1.cs
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
splashScreen.LoadContent(Content);
playState.LoadContent(Content);
}
的LoadContent在更新中Game1.cs
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
switch (currentState)
{
case GameState.SplashScreen:
{
splashScreen.Update(gameTime);
break;
}
case GameState.Playing:
{
playState.Update(gameTime);
break;
}
}
base.Update(gameTime);
}
最后在Game1.cs中我有我的画
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
switch (currentState)
{
case GameState.SplashScreen:
{
splashScreen.Draw(spriteBatch);
break;
}
case GameState.Playing:
{
playState.Draw(spriteBatch) ;
break;
}
}
spriteBatch.End();
base.Draw(gameTime);
}
这里是我的SplashScreen.cs
public class SplashScreen
{
Texture2D tSplash;
Vector2 vSplash = Vector2.Zero;
Game1 main = new Game1();
public void LoadContent(ContentManager Content)
{
tSplash = Content.Load<Texture2D>("splash");
}
public void Update(GameTime gameTime)
{
if (Keyboard.GetState().IsKeyDown(Keys.X))
{
main.currentState = Game1.GameState.Playing;
}
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(tSplash, vSplash, Color.White);
}
}
而且我Playing.cs
class Playing
{
Texture2D tBack;
Vector2 vBack = Vector2.Zero;
Game1 mainG = new Game1();
public void Initialize()
{
}
public void LoadContent(ContentManager contentManager)
{
tBack = contentManager.Load<Texture2D>("playing");
}
public void Update(GameTime gameTime)
{
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(tBack, vBack, Color.White);
}
}
的闪屏图像显示出来,但是当我按X不发生PlatyingState。
感谢您的帮助! – freemann098