2015-11-04 75 views
1

我不知道科科什么问题。当我运行cocos run -p linux时它工作正常。现在当我添加TMXTileMap时,即使是AppDelegate也会出错。为什么?Cocos2dx undefined参考

CMakeFiles/MyGame.dir/Classes/AppDelegate.cpp.o: In function `AppDelegate::applicationDidFinishLaunching()': 
/home/developer/Documents/cocos/TileGame/Classes/AppDelegate.cpp:43: undefined reference to `cocos2d::GLViewImpl::createWithRect(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cocos2d::Rect, float)' 
CMakeFiles/MyGame.dir/Classes/AppDelegate.cpp.o:(.rodata._ZTV11AppDelegate[_ZTV11AppDelegate]+0x60): undefined reference to `cocos2d::Application::openURL(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)' 
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o: In function `HelloWorld::init()': 
/home/developer/Documents/cocos/TileGame/Classes/HelloWorldScene.cpp:31: undefined reference to `cocos2d::TMXTiledMap::initWithTMXFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)' 
/home/developer/Documents/cocos/TileGame/Classes/HelloWorldScene.cpp:32: undefined reference to `cocos2d::TMXTiledMap::getLayer(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const' 
/home/developer/Documents/cocos/TileGame/Classes/HelloWorldScene.cpp:36: undefined reference to `cocos2d::TMXTiledMap::getObjectGroup(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const' 
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o:(.rodata._ZTV10HelloWorld[_ZTV10HelloWorld]+0x20): undefined reference to `cocos2d::Layer::getDescription[abi:cxx11]() const' 
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o:(.rodata._ZTV10HelloWorld[_ZTV10HelloWorld]+0x218): undefined reference to `cocos2d::Node::addChild(cocos2d::Node*, int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)' 
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o:(.rodata._ZTV10HelloWorld[_ZTV10HelloWorld]+0x228): undefined reference to `cocos2d::Node::getChildByName(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const' 
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o:(.rodata._ZTV10HelloWorld[_ZTV10HelloWorld]+0x230): undefined reference to `cocos2d::Node::enumerateChildren(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::function<bool (cocos2d::Node*)>) const' 
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o:(.rodata._ZTV10HelloWorld[_ZTV10HelloWorld]+0x288): undefined reference to `cocos2d::Node::removeChildByName(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool)' 
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o:(.rodata._ZTV10HelloWorld[_ZTV10HelloWorld]+0x2c0): undefined reference to `cocos2d::Node::getName[abi:cxx11]() const' 
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o:(.rodata._ZTV10HelloWorld[_ZTV10HelloWorld]+0x2c8): undefined reference to `cocos2d::Node::setName(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)' 
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o:(.rodata._ZTV10HelloWorld[_ZTV10HelloWorld]+0x460): undefined reference to `cocos2d::Node::removeComponent(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)' 
collect2: error: ld returned 1 exit status 
CMakeFiles/MyGame.dir/build.make:173: recipe for target 'bin/MyGame' failed 
make[2]: *** [bin/MyGame] Error 1 
CMakeFiles/Makefile2:73: recipe for target 'CMakeFiles/MyGame.dir/all' failed 
make[1]: *** [CMakeFiles/MyGame.dir/all] Error 2 
Makefile:83: recipe for target 'all' failed 
make: *** [all] Error 2 
Error running command, return code: 2. 
+0

它看起来像你搞砸了android.manifest文件,并且cocos库不再是依赖项。 –

+0

嗨。你能提供更多信息吗?它似乎我所有的项目都不会运行,但新创建的项目将运行 – Snippet

回答

0

我stupid.I使用的Fedora 22升级到23,这一切后,当在我的科科斯地狱project.I必须删除当前项目linux下建立的文件夹,并重新编译它