2013-02-02 48 views
0

我为了使用RTMFP写了一些基本的功能在ActionScript:为什么rtmfp不能使用这些参数和功能?

import flash.events.NetStatusEvent; 
import flash.net.NetConnection; 
import flash.net.NetStream; 
import flash.ui.Keyboard; 

private var serverAddress:String = "rtmfp://cc.rtmfp.net/"; 
private var serverKey:String = "xxxxx"; 
private var netConnection:NetConnection; 
private var outgoingStream:NetStream; 
private var incomingStream:NetStream; 

private function initConnection():void { 
    netConnection = new NetConnection(); 
    netConnection.addEventListener(NetStatusEvent.NET_STATUS, netConnectionHandler); 
    netConnection.connect(serverAddress + serverKey); 
} 

private function netConnectionHandler(event:NetStatusEvent):void { 
    receivedMessages.text += "NC Status: " + event.info.code + "\n"; 

    //Some status handling will be here, for now, just print the result out. 
    switch (event.info.code) { 
     case 'NetConnection.Connect.Success': 
      receivedMessages.text += "My ID: " + netConnection.nearID + "\n"; 
      break; 
    } 
} 

private function sendInit():void { 
    outgoingStream = new NetStream(netConnection, NetStream.DIRECT_CONNECTIONS); 
    outgoingStream.addEventListener(NetStatusEvent.NET_STATUS, outgoingStreamHandler); 
    outgoingStream.publish("media"); 

    var sendStreamObject:Object = new Object(); 
    sendStreamObject.onPeerConnect = function(sendStr:NetStream):Boolean { 
     receivedMessages.text += "Peer Connected ID: " + sendStr.farID + "\n"; 
     return true; 
    } 

    outgoingStream.client = sendStreamObject; 
} 

private function receiveInit():void { 
    receivedMessages.text += "Initializing Receiving Stream: " + incomingID.text + "\n"; 

    incomingStream = new NetStream(netConnection, incomingID.text); 
    incomingStream.addEventListener(NetStatusEvent.NET_STATUS, incomingStreamHandler); 
    incomingStream.play("media"); 
    incomingStream.client = this; 
} 

public function receiveMessage(message:String):void { 
    receivedMessages.text += "Received Message: " + message + "\n"; 
} 

private function outgoingStreamHandler(event:NetStatusEvent):void { 
    receivedMessages.text += "Outgoing Stream: " + event.info.code + "\n"; 
} 

private function incomingStreamHandler(event:NetStatusEvent):void { 
    receivedMessages.text += "Incoming Stream: " + event.info.code + "\n"; 
} 

private function sendMessage():void { 
    outgoingStream.send("receiveMessage", toSendText.text); 
} 

private function disconnectNetConnection():void { 
    netConnection.close(); 
    netConnection.removeEventListener(NetStatusEvent.NET_STATUS, netConnectionHandler); 
    netConnection = null; 
} 

private function disconnectOutgoing():void { 
    outgoingStream.close(); 
    outgoingStream.removeEventListener(NetStatusEvent.NET_STATUS, outgoingStreamHandler); 
    outgoingStream = null; 
} 

private function disconnectIncoming():void { 
    incomingStream.close(); 
    incomingStream.removeEventListener(NetStatusEvent.NET_STATUS, incomingStreamHandler); 
    incomingStream = null; 
} 
  • initConnection初始化NC,sendInit初始化发送 流,receiveInit初始化基础上,远远同行 ID传入的流,我复制粘贴到incomingID.text
  • 我打印每个结果到receivedMessages.text
  • 我没有防火墙,也没有NAT。
  • Adob​​e的示例应用程序 (http://labs.adobe.com/technologies/cirrus/samples/)完美的作品。

过程我遵循:

  • 初始化NC上应用1(发送者)
  • 初始化NC上应用2(接收器)
  • 我远节点ID复制到应用程序2 。并运行receveInit。
  • 我上应用初始化所述发送流(sendInit)1.

注:我试图扭转最后2过程,doesent工作无论哪种方式。

在此之后,我执行的sendMessage(),其读取从toSendText.text该消息。

不起作用。为什么? 我的代码有什么问题?

感谢您提前每个有用的答案。

+0

也许是因为你的时间关闭了?这些连接是基于事件的。您需要监听NetStream.Play.Start,以知道其他用户已成功连接到已发布的流,然后才能使用sendMessage()在该流上发送任何内容。还有很多其他状态事件会触发连接和流,您应该查看[NetStatusEvent代码](http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/events/NetStatusEvent.html ) –

+0

谢谢。 incomingStreamHandler将输出incomingStream上触发的evert事件。它不打印任何连接,如果有任何连接,我不知道为什么。 –

回答

1

因为cc.rtmfp.net是连接检查,而不是P2P介绍服务(p2p.rtmfp.net)。 cc执行一些快速测试,发送结果并断开连接。它不执行其他功能,也不提供任何其他服务。

+0

我同意他的看法。使用p2p.rtmfp.net而不是cc.rtmfp.net –

0

我找到了。

用于开发和测试,我使用的是Mac,我测试的应用程序在那里。不工作。仍然没有工作。 在Windows上,它完美地工作。

奇怪。

0

您必须添加处理程序为receiveMessage()。否则,它只是一个你必须调用它的函数。