2014-05-05 52 views
0

虽然通过创建我的迷你项目来学习一点libGDX,但我决定需要文本输入,创建文本字段,皮肤,但导入默认皮肤时会发生错误。使用默认的libgdx皮肤

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: 
com.badlogic.gdx.utils.SerializationException: Error reading file: data/uiskin.json 
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113) 
Caused by: com.badlogic.gdx.utils.SerializationException: Error reading file: data/uiskin.json 
at com.badlogic.gdx.scenes.scene2d.ui.Skin.load(Skin.java:95) 
at com.badlogic.gdx.scenes.scene2d.ui.Skin.<init>(Skin.java:72) 
at com.me.bpmtest.BpmTest.create(BpmTest.java:47) 
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:127) 
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110) 
Caused by: com.badlogic.gdx.utils.SerializationException: Error reading file: data/uiskin.json 
at com.badlogic.gdx.utils.Json.fromJson(Json.java:613) 
at com.badlogic.gdx.scenes.scene2d.ui.Skin.load(Skin.java:93) 
... 4 more 
Caused by: com.badlogic.gdx.utils.SerializationException: Field not found: scrollStyle (com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxStyle) 
at com.badlogic.gdx.utils.Json.readFields(Json.java:703) 
at com.badlogic.gdx.utils.Json.readValue(Json.java:816) 
at com.badlogic.gdx.scenes.scene2d.ui.Skin$1.readValue(Skin.java:409) 
at com.badlogic.gdx.utils.Json.readValue(Json.java:766) 
at com.badlogic.gdx.scenes.scene2d.ui.Skin$2.readNamedObjects(Skin.java:434) 
at com.badlogic.gdx.scenes.scene2d.ui.Skin$2.read(Skin.java:422) 
at com.badlogic.gdx.scenes.scene2d.ui.Skin$2.read(Skin.java:415) 
at com.badlogic.gdx.utils.Json.readValue(Json.java:791) 
at com.badlogic.gdx.scenes.scene2d.ui.Skin$1.readValue(Skin.java:409) 
at com.badlogic.gdx.utils.Json.fromJson(Json.java:611) 
... 5 more 

我使用默认的皮肤文件从here 这是我创造的功能代码片段:

public void create() { 
skin = new Skin(Gdx.files.internal("data/uiskin.json")); 
//Gdx.input.setOnscreenKeyboardVisible(true);  - for android later. 
AndroidInput listener = new AndroidInput(); 
stage = new Stage(); 
textfield = new TextField("", skin); 
textfield.setMessageText("Enter Push number"); 

.... 

} 

我真的只是在这里一个初学者,也许还有更简单的办法让文字输入?我需要从用户获取整数。

+0

[使用scene2d.ui与libgdx:从哪里来的皮肤?](http://stackoverflow.com/questions/18526116/using-scene2d-ui-与-libgdx,其中此结果的肌肤来从) –

回答

0

检查libgdx启动屏幕上的工具框。然后,您将拥有许多libgdx示例中使用的所有默认文件,包括uiskin.json。你这样做后,你可以拨打Gdx.files.internal("uiskin.json")