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嗨stackoverflow社区!cocos2d与父Sprite的儿童精灵碰撞检测
如何检测cocos2d中的父Sprite与子Sprite的碰撞?
目前,我有我的代码是这样的:
CGSize screenSize = [[CCDirector sharedDirector]winSize];
parentJumper = [CCSprite spriteWithFile:@"inviBtn.png"];
jumper = [CCSprite spriteWithFile:@"jumperRight.png"];
plat = [[Platform alloc]init];
plat = [Platform spriteWithFile:@"platformBlack.png"];
plat.position = ccp(160,100);
[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0/60)];
jumper.anchorPoint = ccp(0.5, 0);
jumper.position = ccp(0, 20);
parentJumper.position = ccp(screenSize.width/2, 0);
[self addChild:plat];
[self addChild:parentJumper];
[parentJumper addChild:jumper];
现在我怎样检测 “跳线” & “高原” 之间的冲突?
感谢您的帮助!
首先,为什么你初始化你的开发平台两次?你会在这里得到内存泄漏。第二个你可以将比较精灵的矩形坐标转换为世界坐标,然后比较它们 – Morion