我似乎无法更改ActionListener中的JButton ActionCommand。我试图通过更改ActionCommand多次使用相同的两个按钮,但这似乎不起作用。 这里是我的代码,希望你能帮助:无法更改ActionListener中的JButton ActionCommand
void ChangeAction() {
storyButn1.setActionCommand("but3");
storyButn2.setActionCommand("but4");
}
public Main() {
story.setText("<html>You wake up with a sore head in a dark forest. You can't remember anything, except from the word H.E.L.P. You see a light in the distance, What to do? </html>");
storyButn1.addActionListener(this);
storyButn1.setActionCommand("but1");
storyButn2.addActionListener(this);
storyButn2.setActionCommand("but2");
Box Layout = new Box(BoxLayout.Y_AXIS);
Layout.add(story);
Layout.setSize(story.getWidth() + 10, story.getHeight());
frame.setVisible(true);
frame.setSize(400, 200);
frame.setDefaultCloseOperation(EXIT_ON_CLOSE);
frame.add(Layout, BorderLayout.CENTER);
frame.add(storyButn1);
frame.add(storyButn2);
frame.setTitle("Text Adventure");
frame.setLayout(new GridLayout(3, 2, 5, 5));
frame.getContentPane().setBackground(Color.lightGray);
}
public void actionPerformed(ActionEvent e) {
if (e.getActionCommand().equals("but1")) {
random = (int) (Math.round(Math.random()) * 10);
if (random == 10) {
story.setText("<html>You run towards the light source. It's dark and you don't see that root in the ground. You break your ankle!</html>");
storyButn1
.setText("<html>Lay against a tree and hope for the best?</html>");
storyButn2.setText("<html>Call out for help?</html>");
} else {
story.setText("<html>You walk carefully towards the light source, When you reach it, you find that it is a torch.</html>");
storyButn1.setText("Pick it up?");
storyButn2.setText("Switch it off?");
}
}
if (e.getActionCommand().equals("but2")) {
random = (int) (Math.round(Math.random()) * 20);
if (random == 20) {
story.setText("<html>You are near the top of the tree when your foot slips. You go plummeting back into the darkness, never to be seen again.");
storyButn1.setText("Retry?");
storyButn2.setText("Retry?");
if (e.getActionCommand().equals("but1") || e.getActionCommand().equals("but2")) {
this.dispose();
frame.setVisible(false);
new Main();
}
} else {
story.setText("<html>You successfully climb to the top of the tree where you find a safe spot to sit. You stay there for a while, *BANG*, You hear something in the distance!</html>");
ChangeAction();
storyButn1.setText("Climb down and investigate?");
storyButn2.setText("Follow the light source?");
if(e.getActionCommand().equals("but3")){
story.setText("<html>You slowly climb down the tree. When you reach the bottom, you try to follow where you think the sound had come from. As your walking you look down. There is a loaded revolver with one bullet missing and a trail of blood.</html>");
} else if(e.getActionCommand().equals("but4")){
story.setText("<html>You walk carefully towards the light source, When you reach it, you find that it is a torch.</html>");
}
}
}
}
为了更好地帮助越早,张贴[SSCCE(http://sscce.org/)。顺便说一句 - *“当你走路时,你往下看。”*应该是*“当你走路时,你往下看。”* –
它仍然处于开发阶段,这不是问题 – Cj1m
*“它仍然处于开发阶段,“*这是否意味着”不,我不想更快得到更好的帮助?“ *“这不是问题”*因此,我的'不是一个答案' - 这是***评论***的目的。 –