您好,感谢您阅读本文。停止在我的Unity游戏中跳转的玩家/用户
我是Unity的新手,但不管如何,我设法制作了一个小型2D游戏。但是我遇到了跳转功能的一个小问题。
玩家/用户不应该能够在游戏中多跳。
这是控制播放器的C#脚本。
using UnityEngine;
using System.Collections;
public class RobotController : MonoBehaviour {
//This will be our maximum speed as we will always be multiplying by 1
public float maxSpeed = 2f;
public GameObject player;
//a boolean value to represent whether we are facing left or not
bool facingLeft = true;
//a value to represent our Animator
Animator anim;
//to check ground and to have a jumpforce we can change in the editor
bool grounded = true;
public Transform groundCheck;
float groundRadius = 0.2f;
public LayerMask whatIsGround;
public float jumpForce = 700f;
// Use this for initialization
void Start() {
//set anim to our animator
anim = GetComponent <Animator>();
}
void FixedUpdate() {
//set our vSpeed
anim.SetFloat ("vSpeed", rigidbody2D.velocity.y);
//set our grounded bool
grounded = Physics2D.OverlapCircle (groundCheck.position, groundRadius, whatIsGround);
//set ground in our Animator to match grounded
anim.SetBool ("Ground", grounded);
float move = Input.GetAxis ("Horizontal");//Gives us of one if we are moving via the arrow keys
//move our Players rigidbody
rigidbody2D.velocity = new Vector3 (move * maxSpeed, rigidbody2D.velocity.y);
//set our speed
anim.SetFloat ("Speed",Mathf.Abs (move));
//if we are moving left but not facing left flip, and vice versa
if (move > 0 && !facingLeft) {
Flip();
} else if (move < 0 && facingLeft) {
Flip();
}
}
void Update(){
//if we are on the ground and the space bar was pressed, change our ground state and add an upward force
if(grounded && Input.GetKeyDown (KeyCode.UpArrow)){
anim.SetBool("Ground",false);
rigidbody2D.AddForce (new Vector2(0,jumpForce));
}
}
//flip if needed
void Flip(){
facingLeft = !facingLeft;
Vector3 theScale = transform.localScale;
theScale.x *= -1;
transform.localScale = theScale;
}
}
这里是Player对象和GroundCheck对象。
如何从能够multijump停止播放。所以如果他按上箭键,他会跳起来,在他着陆之前不能再跳。 感谢您的时间和帮助
更新
如果它很难看到图像这里有上Imgur图片: http://imgur.com/GKf4bgi,2i7A0AU#0
您是否试过将跳转代码移动到'FixedUpdate'而不是'Update'?这可能会产生一些影响,因为这是您检查球员是否接地的地方。 – Catwood 2014-10-30 10:57:05