我在cocos2d的设置场景中遇到了一些小问题,为此我可以通过点击按钮来暂停和恢复某些声音。屏蔽声音问题cocos2d
-(id)init{
if((self=[super init])){
//menu background
CCSprite *bg = [CCSprite spriteWithFile:@"settingsbackground.jpg"];
bg.anchorPoint = ccp(0, 0);
bg.position = ccp(0, 0);
[self addChild:bg z:0];
CCMenuItem *Back = [CCMenuItemImage itemFromNormalImage:@"backbutton.gif" selectedImage: @"backbutton.gif" target:self selector:@selector(backToMainMenu:)];
CCMenuItem *On = [CCMenuItemImage itemFromNormalImage:@"soundon1.gif" selectedImage: @"soundon1.gif" target:self selector:@selector(musicOn:)];
CCMenuItem *Off = [CCMenuItemImage itemFromNormalImage:@"soundoff1.png" selectedImage: @"soundoff1.png" target:self selector:@selector(musicOff:)];
CCMenu *BackButton = [CCMenu menuWithItems: Back, nil];
BackButton.position = ccp(25, 295);
CCMenu *ToggleButtonOn = [CCMenu menuWithItems: On, nil];
ToggleButtonOn.position = ccp(25, 195);
CCMenu *ToggleButtonOff = [CCMenu menuWithItems: Off, nil];
ToggleButtonOff.position = ccp(25, 95);
[self addChild:BackButton z:1000];
[self addChild:ToggleButtonOn];
[self addChild:ToggleButtonOff];
}
return self;
}
- (无效)musicOff:(ID)发送方{ [[SimpleAudioEngine sharedEngine] pauseBackgroundMusic];
}
- (无效)musicOn:(ID)发送方{ [[SimpleAudioEngine sharedEngine] resumeBackgroundMusic]; }
问题是,当我回到菜单上时声音再次开始,即使它在设置场景中静音。
什么是解决这个问题的最好方法?
干杯
星爷我时,我的appdelegate量看到这样的情况,我已经在整个游戏中播放了音乐。但是我希望能够按下静音按钮,并且整个应用程序的音乐静音。目前,当我回到菜单时,音乐仍在继续。 – user618175 2011-02-15 21:04:44