我有一个简单的(只是测试)状态机,它接受以下输入字符串abc
和ac
。状态机被设置如下:使用TPL并行运行任务
s2 --> 'b' --> s3
s3 --> 'c' --> s4
s2 --> s4 (Epsilon transition)
S1是启动状态
S4是接受国家
我想使用TPL来并行执行s1->s2->s3->s4
和s1->s2->s3->s4
(相互独立)。
如果我通过在 'ABC' 作为机器接受输入,即
> Thread 1 - Consumed: a, from State: 1 to State: 2
> Thread 2 - Consumed: b, from State: 2 to State: 3
> Thread 3 - Epsilon transition from State: 2 to State: 3
> Thread 4 - Consumed: c, from State: 3 to State: 4
> Thread 4 - Accepted in state 4
Time taken = 19
Input 'abc' is valid
Press any key to exit
但是,如果我通过 '交流' 我得到这个:
> Thread 1 - Consumed: a, from State: 1 to State: 2
> Thread 2 - Epsilon transition from State: 2 to State: 3
> Thread 3 - Consumed: c, from State: 3 to State: 4
> Thread 3 - Accepted in state 4
> Thread 4 - Consumed: c, from State: 3 to State: 4
> Thread 4 - Accepted in state 4
Time taken = 39
Input 'ac' is not valid (Reason: RejectedAmbiguous)
Press any key to exit
出于某种原因,状态机接受两次相同的输入(在状态4接受),因为并行执行的两个线接受不同的输入应是不可能的。
我不会发布所有的代码,因为它太多了,但我会发布主要的位,以便您了解我做错了什么。
public enum eResult
{
Accepted = 0,
RejectedAmbiguous,
RejectedNoResults,
RejectedNoInitialState
}
public eResult Execute()
{
var startState = States.FirstOrDefault(s => s.Initial);
if (startState == null) return eResult.RejectedNoInitialState;
tasks.Clear();
CancellationTokenSource cts = new CancellationTokenSource();
Task t = new Task(() =>
{
foreach(Transition tr in getTransitions(startState))
{
var tr = trans[n];
var actor = new Actor(tr.FromState, this.input);
Task<Actor> task = Task<Actor>.Factory.StartNew(obj =>
{
return doTransitionFunction(tr, cts).Invoke((Actor)obj);
}, actor, cts.Token);
buildContinuationTask(Transitions[tr], task, cts);
tasks.Add(task);
}
}, cts.Token);
t.RunSynchronously();
try
{
Task.WaitAll(tasks.ToArray());
}
catch (AggregateException ae)
{
foreach (Exception e in ae.Flatten().InnerExceptions)
{
Console.WriteLine(e.Message);
}
}
eResult result = eResult.Accepted;
if (!results.Any()) result = eResult.RejectedNoResults;
else if (results.Where(r => r.State.Accepted).Count() > 1) result = eResult.RejectedAmbiguous;
return result;
}
IEnumerable<Transition> getTransitions(AtomicState state)
{
return Transitions.Keys.Where(k => k.FromState == state);
}
bool isAccept(Actor parcel)
{
return (parcel.State.Accepted && parcel.Cursor.EOF());
}
Func<object, Actor> doTransitionFunction(Transition transition, CancellationTokenSource cts)
{
return new Func<object, Actor>(obj =>
{
var ts = (Actor)obj;
var cur = ts.Cursor.Peek();
if (transition.Epsilon || transition.Input.Invoke() == cur)
{
if (!transition.Epsilon) ts.Cursor.MoveNext();
ts.State = Transitions[transition];
OnTransitioned(this, new TransitionedEventArgs(transition.FromState, ts.State, cur, transition.Epsilon, Task.CurrentId));
if (isAccept(ts))
{
OnAccepted(this, new AcceptedEventArgs(ts.State, Task.CurrentId));
results.Add(ts);
cts.Cancel();
}
}
return ts;
});
}
void buildContinuationTask(AtomicState s, Task<Actor> antecedentTask, CancellationTokenSource cts)
{
var trans = getTransitions(s).ToArray();
for (int n = 0; n < trans.Count(); n++)
{
Transition tr = trans[n];
Task<Actor> continuation = antecedentTask.ContinueWith<Actor>(antecdent =>
{
if (!cts.IsCancellationRequested)
return doTransitionFunction(tr, cts).Invoke((Actor)antecdent.Result.Clone());
else
return (Actor)antecdent.Result.Clone();
}, cts.Token, TaskContinuationOptions.OnlyOnRanToCompletion, TaskScheduler.Current);
buildContinuationTask(Transitions[tr], continuation, cts);
tasks.Add(continuation);
}
}
纠正我,如果这是不可能的,但我希望发生的事情是这样的:
为第1并行任务接受abc
输入:
S1是Task<Actor>
s2是s1的延续
s3是s2的延续
s4是s3的延续
对于第二并行任务接受ac
:
s1是Task<Actor>
s2为S1
S3的延续为S2的延续(这一个是小量移动)
S4是延续s3
这两个任务都有自己的Actor
对象副本,它们将从主要先行任务传递到继续任务。
我知道我几乎在那里,我只需要解决这最后的神秘。
只是好奇,你为什么不使用TPL数据流?它会简化*这很多*。 – casperOne
我从来没有听说过TPL DataFlow。感谢您的关注。我会读一读它,看看它能否帮我解决我的问题。 +1。 – Intrepid
您愿意接受一个TPL DataFlow解决方案吗?您可以根据自己的需求选择,或者您想严格遵循基于“基于任务”的解决方案吗? – casperOne