0
好吧,所以我一直在玩这个代码,它基本上通过拖动添加了多个图像从DOM到画布。但我似乎不能从点击/点击事件侦听器的画布上正确删除图像。从画布上单击删除图像
window.onload = function(){
var stage = new Kinetic.Stage({
container : "cantainer",
width : 475,
height : 150
});
var layer = new Kinetic.Layer();
stage.add(layer);
var con = stage.getContainer();
var dragSrcEl = null;
//image
document.getElementById("yoda").addEventListener('dragstart',function(e){
dragSrcEl = this;
});
document.getElementById("woman").addEventListener('dragstart',function(e){
dragSrcEl = this;
});
document.getElementById("nature").addEventListener('dragstart',function(e){
dragSrcEl = this;
});
document.getElementById("srce").addEventListener('dragstart',function(e){
dragSrcEl = this;
});
document.getElementById("game").addEventListener('dragstart',function(e){
dragSrcEl = this;
});
document.getElementById("dog").addEventListener('dragstart',function(e){
dragSrcEl = this;
});
document.getElementById("house").addEventListener('dragstart',function(e){
dragSrcEl = this;
});
con.addEventListener('dragover',function(e){
e.preventDefault(); //@important
});
//insert image to stage
con.addEventListener('drop',function(e){
var image = new Kinetic.Image({
x: 30,
y: 20,
draggable : true
});
layer.add(image);
imageObj = new Image();
imageObj.src = dragSrcEl.src;
imageObj.onload = function(){
image.setImage(imageObj)
layer.draw()
};
});
}
它的实际工作,我只是不需要把它放在每个图像对象 – user2584487