2017-10-14 12 views
0
import pygame 
import random 

WIDTH = 360 
HEIGHT = 480 
FPS = 30 


WHITE = (255, 255, 255) 
BLACK = (0, 0, 0) 
RED = (255, 0, 0) 
GREEN = (0, 255, 0) 
BLUE = (0, 0, 255) 


pygame.init() 
pygame.mixer.init() 
screen = pygame.display.set_mode([WIDTH, HEIGHT]) 
pygame.display.set_caption("My Game") 
clock = pygame.time.Clock() 

class Player(pygame.sprite.Sprite): 
    def __init__(self): 
     pygame.sprite.Sprite.__init__(self) 
     self.image = pygame.Surface((10, 10)) 
     self.image.fill(GREEN) 
     self.rect = self.image.get_rect() 
     self.rect.centerx = WIDTH/2 
     self.rect = HEIGHT - 10 




all_sprites = pygame.sprite.Group() 
Player = Player() 
all_sprites.add(Player) 

running = True 
while running: 

    clock.tick(FPS) 

    for event in pygame.event.get(): 

     if event.type == pygame.QUIT: 
      running = False 


    all_sprites.update() 


    screen.fill(BLACK) 
    all_sprites.draw(screen) 

    pygame.display.flip() 

pygame.quit() 

你好我收到的时候我试图运行该程序文件这个错误,54行,在 all_sprites .draw(screen) line 475,in draw self.spritedict [spr] = surface_blit(spr.image,spr.rect) TypeError:blit的目标位置无效。 Plz帮助我。线475,在平局self.spritedict [SPR] = surface_blit(spr.image,spr.rect)

回答

1

您的rect属性必须是Rect对象,但您用行self.rect = HEIGHT - 10中的整数覆盖它。由于单个整数不是一个有效的位置,所以你会得到“无效的目标位置blit”