我正在寻求一些有助于理解事件的帮助。我一直在阅读关于他们的文章并观看教程视频。寻找关于让事件正常工作的建议
我几乎了解他们,但我一直在碰碰运气。
我使自己成为一个简单的WinForms测试应用程序来尝试和学习过程。在应用程序中,屏幕上有两个步行小精灵。 当你点击表单时,它会创建一个下降thwomp的精灵(并创建一个事件),步行者精灵应该通过选择一个离开精灵的新步行路径来对事件做出反应。我认为我已经正确地编写了一切,但是当我编译它时,出现以下错误:
Error 1 Inconsistent accessibility: parameter type 'eventStomper.RunEventArgs' is less accessible than delegate 'eventStomper.RunInFear'
Error 2 Inconsistent accessibility: parameter type 'eventStomper.RunEventArgs' is less accessible than method 'eventStomper.Walker.RunAway(object, eventStomper.RunEventArgs)'
我不知所措,因为一切都是公开的。有任何建议有错误?并且,有关事件处理的任何建议?
这里的归结为只是相关位的源代码:
namespace eventStomper
{
public delegate void RunInFear(object sender, RunEventArgs re); //The delegate for responding to events.
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
spawnWalkers(); //Create a couple of walkers to roam around the form
}
List<Thwomp> thowmpList = new List<Thwomp>(); //List of thwomps. This is iterated through for animation.
List<Walker> walkerList = new List<Walker>();// Same thing with the walkers.
public void pictureBox1_Click(object sender, EventArgs e) //When you click on the background, it spawns a thwomp
{
Point _spawnPoint = this.PointToClient(Cursor.Position);
Thwomp _thwomp = new Thwomp(_spawnPoint, sprite); //Generate a new Thwomp
thowmpList.Add(_thwomp); //Add it to the list of Thwomps
_thwomp.TimeToRun += walkerList[0].RunAway; //Register with the two walkers roaming around.
_thwomp.TimeToRun += walkerList[1].RunAway;
//Do other things to setup the thwomp sprite
}
}
public class Thwomp
{
public int spriteX = 0;//Current sprite location
public int spriteY = 0;
public int targetX = 0;//Where the thwomp will land.
public int targetY = 0;
public event RunInFear TimeToRun;
public void Animate()
{
//Do Animation steps.
}
public Thwomp(Point spawnPoint, PictureBox spriteIncoming)
{
RunEventArgs re = new RunEventArgs();
re._pointOfFear = spawnPoint;
//Setup thwomp sprite
TimeToRun(this, re); //Trigger the event.
}
}
public class Walker
{
public int spriteX = 0; //Current sprite location
public int spriteY = 0;
public Walker(Point spawnPoint, PictureBox spriteIncoming)
{
//Create the walker
}
public void RunAway(Point dangerPoint)
{
if (Math.Abs(sprite.Top - dangerPoint.Y) < 20 && Math.Abs(sprite.Left - dangerPoint.X) < 20) //If near a newly created thwomp, run away.
{
//Pick a path headed away from the danger.
}
}
public void Animate()
{
//Move the walker away.
}
}
class RunEventArgs : EventArgs
{
public Point _pointOfFear;
}
}
将此类'RunEventArgs:EventArgs'更改为'public class RunEventArgs:EventArgs' – Silvermind