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我正在尝试创建一个应用程序,它可以放大和缩小图像,并通过Kinect进行旋转。到目前为止,它适用于任何一种情况或案例。我想要的是,如果我旋转了图像,那么当我缩放时,该新值将被保存,所以我放大旋转了X度的图像。我现在拥有它的方式,如果我先旋转然后尝试缩放,则图像会返回到初始阶段。使用Kinect进行图像处理
private void TrackDistances(Skeleton skeleton)
{
if (skeleton.TrackingState == SkeletonTrackingState.Tracked)
{
...
if (wristLeft.Y > shoulderLeft.Y && wristRight.Y > shoulderRight.Y)
{
float distance = Math.Abs(wristLeft.X - wristRight.X);
image_Zoom(distance);
}
if (wristLeft.Y < shoulderLeft.Y && wristRight.Y < shoulderRight.Y)
{
angleDeg = GetJointAngle(zeroPoint, anglePoint);
image_Rotate(angleDeg);
}
}
}
private void image_Zoom(float distance)
{
//TransformGroup transformGroup = (TransformGroup)image.RenderTransform;
//ScaleTransform scale = (ScaleTransform)transformGroup.Children[0];
//double zoom = distance * 1.5;
//scale.ScaleX = zoom;
//scale.ScaleY = zoom;
double zoom = distance * 1.5;
double ScaleX = zoom;
double ScaleY = zoom;
ScaleTransform scale = new ScaleTransform(ScaleX, ScaleY);
image.RenderTransform = scale;
}
private void image_Rotate(double angleDeg)
{
var angle = angleDeg - 180;
RotateTransform rotate = new RotateTransform(angle);
image.RenderTransform = rotate;
}
有什么建议吗?
谢谢!