2017-07-18 51 views
0

我正在使用kinect 360和windows sdk 1.8。我有一个用c#wpf开发的应用程序,可以用手势移动鼠标光标,并且还可以点击。 问题是,只要我想将光标移动到角落,我需要在kinect前面走一步才能做到这一点。 但我想以这种方式缩放光标,所以我只需要移动我的手和光标移动到所有屏幕。如何使用kinect将光标移动到屏幕角落?

这里是我想

void sensor_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e) 
    { 
     bool receivedData = false; 

     using (SkeletonFrame SFrame = e.OpenSkeletonFrame()) 
     { 
      if (SFrame == null) 
      { 
       return; 
      } 
      else 
      { 
       skeletons = new Skeleton[SFrame.SkeletonArrayLength]; 
       SFrame.CopySkeletonDataTo(skeletons); 
       receivedData = true; 
      } 
     } 

     if (receivedData) 
     { 

      Skeleton currentSkeleton = (from s in skeletons 
             where s.TrackingState == SkeletonTrackingState.Tracked 
             select s).FirstOrDefault(); 

      if (currentSkeleton != null) 
      { 
       processing(currentSkeleton.Joints[JointType.HandRight]); 
       click(currentSkeleton.Joints[JointType.HandLeft], currentSkeleton.Joints[JointType.Head]); 
      } 
     } 
    } 
    private void processing(Joint handright) 
    { 
     Microsoft.Kinect.SkeletonPoint vector = new Microsoft.Kinect.SkeletonPoint(); 
     vector.X = ScaleVector(1600, handright.Position.X); 
     vector.Y = ScaleVector(900, -handright.Position.Y); 
     vector.Z = handright.Position.Z; 
     handright.Position = vector; 

     zAxis = handright.Position.Z; 



     leftofscreen = Convert.ToInt32(handright.Position.X); 
     topofscreen = Convert.ToInt32(handright.Position.Y); 

     SetCursorPos(leftofscreen, topofscreen); 

    } 
    private void click(Joint handleft, Joint head) 
    { 
     if (handleft.Position.Y > head.Position.Y) 
     { 
      mouse_event(LEFTDOWN, leftofscreen, topofscreen, 0, 0); 
      mouse_event(LEFTUP, leftofscreen, topofscreen, 0, 0); 

     } 
    } 

    private float ScaleVector(int length, float position) 
    { 
     float value = (((((float)length)/1f)/2f) * position) + (length/2); 
     if (value > length) 
     { 
      return (float)length; 
     } 
     if (value < 0f) 
     { 
      return 0f; 
     } 
     return value; 
    } 

的代码,我自己正在使用SDK 1.0在本教程中尝试这个kinect for c# devsimilar to youtube video code但由于有些方法是绝对的,所以我无法跟踪我的手 能有人帮助我如何正确地用光标缩放我的手部动作,这样我就可以将光标移动到所有屏幕上,并且手部有轻微的移动?

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你能使用kinect sdk v2吗?如果可以的话,问题将得到解决。否则我可以尝试解决您的问题 – bingcheng45

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@ bingcheng45我没有试过sdk v2。你可以建议我一个链接或文章,我可以找到如何做与我在代码与sdk v2相同的东西,但如果你可以帮助我与我的当前代码,这将是非常好的你。先谢谢你。 –

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我真的找不到这篇文章,但我可以让我的代码只有悬停和一些默认手势在github上运行,供您查看和尝试。如果你发现有用的确给我一个upvote XP – bingcheng45

回答

0

这里是Kinect的SDK V2 https://github.com/bingcheng45/Kinect-v2-Hovering-Example

的项目解决方案假设您添加的使用Microsoft.Kinect参考已经

基本上第一添加此节到MainWindow.xaml

<k:KinectRegion x:Name="kinectRegion"> 
     <Grid> 
      <Grid.RowDefinitions> 
       <RowDefinition Height="Auto" /> 
       <RowDefinition Height="*" /> 
      </Grid.RowDefinitions> 

      <Grid Grid.Row="0" Margin="10 0 10 20"> 
       <Grid.ColumnDefinitions> 
        <ColumnDefinition Width="Auto" /> 
        <ColumnDefinition Width="*" /> 
       </Grid.ColumnDefinitions> 


       <k:KinectUserViewer Grid.Column="1" Height="100" HorizontalAlignment="Center" VerticalAlignment="Top" /> 
       <TextBlock Grid.Column="1" HorizontalAlignment="Right" Margin="0 0 -1 0" VerticalAlignment="Bottom" FontSize="18">Controls Basics</TextBlock> 
      </Grid> 

      <ContentControl Grid.Row="1" x:Name="navigationRegion"> 
       <Grid x:Name="kinectRegionGrid" Margin="10,20,10,20"> 
        <Button x:Name="btnCenter" Content="CLICK HERE" HorizontalAlignment="Left" Margin="174,48,0,0" Style="{StaticResource 
         FrameSelectorButtonStyle}" VerticalAlignment="Top" Width="158" Height="76" MouseLeave="btnCenter_MouseLeave" Click="btnCenter_Click" MouseEnter="btnCenter_MouseEnter" Background="#FFC9C9C9" TouchEnter="btnCenter_TouchEnter"/> 
        <Label x:Name="lbtext" Content="Label" HorizontalAlignment="Left" Margin="51,31,0,0" VerticalAlignment="Top"/> 

       </Grid> 
      </ContentControl> 
     </Grid> 
    </k:KinectRegion> 

然后在你的Mainwindow.Xaml.cs中添加这行代码你很好走!

public MainWindow() 
     { 
      InitializeComponent(); 

      //hovering start 
      KinectRegion.SetKinectRegion(this, kinectRegion); 

      App app = ((App)Application.Current); 
      app.KinectRegion = kinectRegion; 

      // Use the default sensor 
      this.kinectRegion.KinectSensor = KinectSensor.GetDefault(); 
      //hovering end 
     } 

干杯!

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非常感谢你的帮助,但它没有工作,因为我告诉你我有kinect的Xbox 360和SDK V2无法正常工作。 kinect sdk v2配置管理器说我的usb 3.0与kinect不兼容可能需要一个适配器 –

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但kinect工作正常,如果我使用sdk 1.8 ...... –

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嗯,如果它工作时,你使用sdk 1.8然后我不太确定关于差异。看完这个http://zugara.com/how-does-the-kinect-2-compare-to-the-kinect-1后,我觉得使用最新的sdk – bingcheng45

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