您可以使用meshgrid
来生成点的网格。如果您的采样x和y是均匀的,那么只需在每个方向上加上分隔2。即,如果分离是1,再加入0.5和减1分:
import numpy as np
import matplotlib.pyplot as plt
r = np.arange(10)
p = np.arange(10)
R,P = np.meshgrid(r,p)
data = np.random.random((10,10))
plt.pcolor(R,P,data)
plt.scatter(R[:-1,:-1]+0.5,P[:-1,:-1]+0.5, color = 'blue')

这是如果你使用tripcolor
: 你可以计算你点的质心:triang.triangles
给你三点每个三角形的索引,然后使用这三个点计算质心。即centroidX = (x1+x2+x3)/3.; centroidY = (y1+y2+y3)/3.;
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.tri as tri
x = np.random.random(10)
y = np.random.random(10)
z = np.random.random(10)
triang = tri.Triangulation(x, y)
plt.tripcolor(triang,z)
centroidX = [x[i].sum()/3. for i in triang.triangles]
centroidY = [y[i].sum()/3. for i in triang.triangles]
plt.scatter(centroidX,centroidY, color = 'blue')

能否请您分享更多的代码,所以我们有一个比较清晰的起点? – Abdou
@Abdou当然,但它确实简单地调用'pcolor'然后'scatter'。但是,是的,我会更新 – Andy