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我正在扩展一个简单的例子,显示一个旋转的立方体,我想改变个别面孔的颜色,但没有任何运气。这段代码有什么问题?谢谢着色three.js形状的个人面孔
$(function(){
var camera, scene, renderer,
geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(35, window.innerWidth/window.innerHeight, 1, 10000);
camera.position.z = 800;
geometry = new THREE.CubeGeometry(500, 70, 70);
material_1 = new THREE.MeshBasicMaterial({
color: 0xff0000,
shading: THREE.FlatShading,
overdraw: true
});
material_2 = new THREE.MeshBasicMaterial({
color: 0x00ff00,
shading: THREE.FlatShading,
overdraw: true
});
geometry.materials = [material_1, material_2];
geometry.faces[0].materialIndex = 0;
geometry.faces[1].materialIndex = 1;
geometry.faces[2].materialIndex = 0;
geometry.faces[3].materialIndex = 1;
geometry.faces[4].materialIndex = 0;
geometry.faces[5].materialIndex = 1;
mesh = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial());
scene.add(mesh);
renderer = new THREE.CanvasRenderer();
renderer.setClearColorHex(0x000000, 1);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.05;
renderer.render(scene, camera);
}
});
我觉得应该是VAR网=新THREE.Mesh(几何,新THREE.MeshFaceMaterial([material_1,material_2]) ); – gaitat
它的工作,谢谢! – Jodes
网格的var语句包含在文档顶部附近,位于init函数之外。这使得它可以在整个jQuery的'ready'函数中作用域,以便稍后可以对render函数进行访问。在mesh前添加var = new THREE.Mesh(...)会创建一个名为mesh的新变量,指向THREE.Mesh,但其范围仅限于init函数。由于全局网格变量将保持未分配,因此渲染尝试更改网格的旋转会导致错误。 – skewart