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我正在尝试为Three.js制作最简单的自定义着色器,但我还没弄清楚如何使其工作。我使用着色器的对象完全不出现。Three.js中真正简单的自定义着色器 - 如何使其工作?
在我的网页HTML我有:
<script id="simplefs" type="x-shader/x-fragment">
void main(void) {
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}
</script>
<script id="simplevs" type="x-shader/x-vertex">
void main(void) {
gl_Position = modelViewMatrix * projectionMatrix * vec4(position, 1.0);
}
</script>
在JavaScript
然后:
var vertShader = document.getElementById("simplevs").innerHTML;
var fragShader = document.getElementById("simplefs").innerHTML;
var myMaterial = new THREE.ShaderMaterial({
vertexShader : vertShader,
fragmentShader: fragShader
});
var baseBevel = new THREE.Mesh(new THREE.CylinderGeometry(BaseRadius - BaseBevel, BaseRadius, BaseBevel, 100, 100, false),
myMaterial)
baseBevel.position.x = x;
baseBevel.position.y = y;
baseBevel.position.z = BaseHeight - (BaseBevel/2.0);
baseBevel.rotation.x = Math.PI/2.0;
scene.add(baseBevel);
凡客体应该是,没有什么。如果我用MeshLambertMaterial
替换材质,它工作正常。我错过了什么,我需要使它工作?