我在Android中调试Unity游戏,一切工作在Unity编辑器中。在Android上保存当前游戏数据时,我收到UnauthorizedAccessException。Android Unity c#:UnauthorizedAccessException写保存游戏数据
我正在写入persistentDataPath,所以我不明白为什么访问被阻止。
下面是使用的logcat控制台日志:
<i>AndroidPlayer(motorola_Moto_G_(5)@192.168.0.26)</i> UnauthorizedAccessException:
Access to the path "/current.sg" is denied.
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x0028a] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:320
at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
at SaveLoadManager.SaveGame (.Game currentGame) [0x0002a] in F:\Work\Magister\Magister\Magister\Assets\Scripts\SaveLoadManager.cs:16
at PlayerController.FixedUpdate() [0x0058e] in F:\Work\Magister\Magister\Magister\Assets\Scripts\PlayerController.cs:244
从的PlayerController在FixedUpdate()循环运行相关的代码:
if (!gameSaved)
{
SaveLoadManager.SaveGame(gameManager.GetComponent<Game>());
gameSaved = true;
}
游戏存档功能从SaveLoadManager:
public static void SaveGame(Game currentGame)
{
string saveGameFileName = Path.DirectorySeparatorChar + "current.sg";
string filePath = Path.Combine(Application.persistentDataPath, saveGameFileName);
BinaryFormatter bf = new BinaryFormatter();
FileStream file = new FileStream(filePath, FileMode.Create);
GameData data = new GameData(currentGame);
bf.Serialize(file, data);
file.Close();
}
AndroidManifest.xml中的读写权限:
<uses-permission
android:name="android.permission.WRITE_EXTERNAL_STORAGE"
android:maxSdkVersion="18" />
<uses-permission
android:name="android.permission.READ_EXTERNAL_STORAGE"
android:maxSdkVersion="18" />
我想'Path.Combine'是治疗'saveGameFileName'绝对路径,这意味着你要写入根目录。尝试将'string saveGameFileName = Path.DirectorySeparatorChar +“current.sg”'更改为'string saveGameFileName =“current.sg”'。 –