我正在做一个爬山搜索算法,出于某种原因,我应该在循环结束时使用的堆栈似乎被循环生成状态的最后一次迭代覆盖。在for循环执行后,我的堆栈如何被覆盖?
基本上,这里是一个什么这个算法做了概要:
正在使用该算法来解决N后问题。所有具有状态类的底层代码都可以很好地工作。使用该算法,它会遍历当前状态的所有可能的后继状态。它将下一个后继状态存储在neighborState变量中(如下面的代码所示)。如果状态成本小于当前成本,则将邻居节点添加新邻居节点并将其存储到堆栈中。检测到的任何新的最小值将擦除堆栈并插入新的最低最小节点。
我在循环中做了一些测试,看看插入到堆栈中的输出是什么样的。他们都似乎正确输出。但是,当我处于循环之外并检查堆栈时,堆栈中的所有节点都将其状态替换为循环中最后生成的后继状态。似乎在每个有邻居状态存储的节点中,每当邻居状态更新时,它也改变所有的节点邻居状态值。我似乎无法找到一种方法来解决这个问题。
有关如何解决此问题的建议将不胜感激!
*注意:从if语句开始的for循环之后忽略代码,因为它仍然不完整。
下面是代码:
import java.util.Random;
import java.util.Stack;
public class HillClimber {
private LocalSearchNode _current;
private int _shoulderSearchStepsAllowed;
// may need more instance variables
public HillClimber(LocalSearchNode initial, int searchShoulder) {
_current = initial;
_shoulderSearchStepsAllowed = searchShoulder;
}
public LocalSearchNode findSolution() {
LocalSearchNode neighborNode = null;
//Stack <LocalSearchNode> nodeStack;
State currentState = null;
//State neighborState = null;
Double val = 0.0;
boolean start = true;
while (true) {
currentState = _current.getState();
Stack<LocalSearchNode> nodeStack = new Stack<LocalSearchNode>();
// finds the highest valued successor of current
for (String s : currentState.actions()) {
State neighborState = currentState.successor(s);
Double cost = neighborState.estimatedDistance(neighborState);
// execute this for the first successor found
if (start) {
val = cost;
System.out.println("Started with " + val);
neighborNode = new LocalSearchNode(neighborState,
s, val, 0);
nodeStack.push(neighborNode);
start = false;
((QState) nodeStack.peek().getState()).test();
System.out.println(nodeStack.size());
}
// resets node array if new min found and adds it to the array
else if (cost < val) {
System.out.println("Reset " + val + " with " + cost);
val = cost;
nodeStack = new Stack<LocalSearchNode>();
neighborNode= new LocalSearchNode(neighborState,
s, val, 0);
nodeStack.push(neighborNode);
((QState) nodeStack.peek().getState()).test();
System.out.println(nodeStack.size());
}
// if cost is the same as current min val, add it to the array
else if (cost.equals(val)) {
val = cost;
System.out.println("Added " + val);
neighborNode = new LocalSearchNode(neighborState,
s, val, 0);
nodeStack.push(neighborNode);
((QState) nodeStack.peek().getState()).test();
System.out.println(nodeStack.size());
}
}
System.out.println("Final min " + val);
System.out.println(nodeStack.size());
((QState) nodeStack.elementAt(0).getState()).test();
((QState) nodeStack.elementAt(1).getState()).test();
// returns current state if no better state found
if (_current.getValue() < val) {
// System.out.println(val);
// ((QState) _current.getState()).test();
return _current;
} else {
if (nodeStack.size() > 1) {
Random generator = new Random();
int i = generator.nextInt(nodeStack.size());
_current = nodeStack.elementAt(i);
} else {
_current = nodeStack.firstElement();
}
start = true;
}
}
}
}
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public class QState implements State {
private List<String> _list;
private int[][] _state;
private int[] _qlist;
/**
* Constructor takes in the board and row index value corresponding to the
* queens at their respective column index
*
* @param state
* @param queens
*/
public QState(int[][] state, int[] queens) {
_state = state;
_qlist = queens;
_list = new ArrayList<String>();
// generates a list of all possible actions for this state
for (int i = 0; i < _qlist.length; i++) {
for (int j = 0; j < _qlist.length; j++) {
if (_state[i][j] != -1) {
_list.add("Move queen " + j + " to row " + i);
}
}
}
}
/**
* Returns a list of N * (N - 1) actions
*/
public List<String> actions() {
return _list;
}
/**
* Returns the matrix board configuration of this state
*
* @return
*/
public int[][] getMatrix() {
return _state;
}
/**
* Returns the array of queens row index for the board configuration
*
* @return
*/
public int[] getQList() {
return _qlist;
}
/**
* Parses the action and moves the queen to the new board location
*/
public State successor(String action) {
State temp = null;
int[][] newState = _state;
int[] newQList = _qlist;
String[] vals = action.split("\\s");
int i = Integer.parseInt(vals[5]); // parses the row index
int j = Integer.parseInt(vals[2]); // parses the column index
newState[_qlist[j]][j] = 0; // clears the old queen
newState[i][j] = -1; // sets the new queen
newQList[j] = i; // adds the new queen to the list
temp = new QState(newState, newQList);
return temp;
};
/**
* Returns the default step cost of 1.0
*/
public Double stepCost(String action) {
return 1.0;
}
// overrides the built-in Java equals method
@Override
public boolean equals(Object s) {
if (s == null) {
return false;
}
if (this.getClass() != s.getClass()) {
return false;
}
if (!Arrays.equals(this.getMatrix(), ((QState) s).getMatrix())) {
return false;
}
return true;
}
/**
* Returns the queen conflicts for the particular board
*/
public Double estimatedDistance(State s) {
double conflicts = 0.0;
int col = 0;
int row = 0;
for (int j = 0; j < _qlist.length; j++) {
row = _qlist[j] - 1;
col = j + 1;
// checks the upper right diagonal for queen conflicts
while (row >= 0 && col < _qlist.length) {
if (_state[row][col] == -1) {
conflicts++;
}
row--;
col++;
}
row = _qlist[j] + 1;
col = j + 1;
// checks the lower right diagonal for queen conflicts
while (row < _qlist.length && col < _qlist.length) {
if (_state[row][col] == -1) {
conflicts++;
}
row++;
col++;
}
row = _qlist[j];
col = j + 1;
// checks the sideways right for queen conflicts
while (col < _qlist.length) {
if (_state[row][col] == -1) {
conflicts++;
}
col++;
}
}
// test();
return conflicts;
}
public void test() {
for (int i = 0; i < _qlist.length; i++) {
for (int j = 0; j < _qlist.length; j++) {
if (_state[i][j] == -1) {
System.out.print("Q");
} else {
System.out.print("-");
}
}
System.out.println("");
}
System.out.println("\n");
}
}
由于您在代码的2个位置创建新堆栈,可能会出现执行错误。 – Antoniossss
*“它也会更改所有节点的neighborState值”*这听起来像只有一个neighborState对象。另外,不幸的是,我不认为我们可以从给出的代码中确定错误的来源。只是猜测它。所显示的代码过于依赖,它使用的不是来自JDK的类。 – Radiodef
@Radiodef我在我的QState类中添加了这个类,该类是该程序使用的另一个类。除此之外,最初的棋盘是在其各自的列中随机生成N个皇后。 – Asdeev