我正在做一个简单的点击游戏,只是为了让我的手在鼠标输入类。因此,我有一个按钮类(这只是一个猫的^^随机图片)和一个计数器类(它统计了我点击了多少次),游戏本身将是一个“Cookie点击者”类型的游戏; d鼠标点击值不会更新
但是,当我用它从另一个类,即使它是公共的变量将不会更新,这里是我的课:
class catButton
{
Texture2D buttonTexture;
Vector2 buttonPosition;
public Rectangle buttonRectangle;
public MouseState currentMouseState;
public MouseState previousMouseState;
public void Initialize()
{
buttonPosition = new Vector2(150, 300);
}
public void LoadContent(ContentManager Content)
{
buttonTexture = Content.Load<Texture2D>("cat");
buttonRectangle = new Rectangle((int)buttonPosition.X, (int)buttonPosition.Y, buttonTexture.Width, buttonTexture.Height);
}
public void Update(GameTime gameTime)
{
previousMouseState = currentMouseState;
currentMouseState = Mouse.GetState();
}
public void Draw(SpriteBatch spriteBatch, GameTime gameTime)
{
spriteBatch.Draw(buttonTexture, buttonRectangle, Color.White);
}
}
和我的柜台:
class catCounter
{
SpriteFont catfont;
Vector2 counterPosition;
catButton button = new catButton();
public MouseState currentMouseState;
public MouseState previousMouseState;
KeyboardState keyState = Keyboard.GetState();
public float amountOfCats = 0;
public catCounter()
{
}
public void LoadContent(ContentManager Content)
{
counterPosition = new Vector2(205, 155);
catfont = Content.Load<SpriteFont>("counter");
}
public void Update(GameTime gameTime)
{
MouseState currentMouseState = Mouse.GetState();
if (currentMouseState.LeftButton == ButtonState.Pressed && previousMouseState.LeftButton == ButtonState.Released && button.buttonRectangle.Contains(new Point(currentMouseState.X, currentMouseState.Y)))
{
amountOfCats++;
}
previousMouseState = currentMouseState;
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.DrawString(catfont, "Cats: " + amountOfCats, counterPosition, Color.White);
}
}
我应该怎么做鼠标点击Game1.cs
而不是?
我很短时间写这个抱歉,如果你必须知道什么告诉我!
在此先感谢!
+1 for DrawableGameComponent – pinckerman