2016-04-21 30 views
0

解决分段故障(核心转储)我能不能找到分段错误发生在哪里,既不用gdb或使许多用printfs在下面的代码,以便为后:不能在SDL

#include <stdio.h> 
    #include <stdlib.h> 
    #include <math.h> 
    #include "../GCGraLib2/GCGraLib2.h" 

    #define DIM 100 

在这里,我们计算在阵列中的点和设定点之间的距离

float *dist2(int px,int py,int x[],int y[]) 
    { 
    float min,d;int i=1;min=pow(abs(px-x[0]),2)+pow(abs(py-y[0]),2);; 
    int nearestp;static float output[2]; 
    while (i<=DIM) { 
      d=pow(abs(px-x[i]),2)+pow(abs(py-y[i]),2); 
    if (d<min){min=d;} 
     i++; 
    } 
    nearestp=i-1; 
    output[0]=d;output[1]=nearestp; 
    return output; 
} 

这里被重新绘制多边形descripted下面

void redraw(int n, int x[], int y[],SDL_Renderer *ren) 
    { 
    int i; 
    GC_FillCircle(ren,x[0],y[0],3); 
    for (i=1; i<=n; i++) 
    { 
     SDL_RenderDrawLine(ren, x[i-1], y[i-1], x[i], y[i]); 
    GC_FillCircle(ren,x[i],y[i],3); 
    } 
    } 
的3210

事件

int isMouseEvent(int * motioncounter,SDL_Event * event) { 
    *motioncounter=*motioncounter+1; 
    if (*motioncounter<=5) { 
      return 0;} 
     else { 
      *motioncounter=0; 
      return 1; 
     } 
    } 

这里的队列中使用过滤器是一组点的由贝塞尔曲线

void bezier(SDL_Renderer *ren, int x[], int y[], int n) 
    { 
    int i,k,tempo,indice; 
    float t = 0; 
     float xx[DIM],yy[DIM]; 
     float bx[DIM],by[DIM]; 
     printf("BEZIER\n"); 
     // coefficienti da usare nell'algoritmo 
     for (tempo=0;tempo<=99;tempo++) 
     { 
      for (indice=0;indice<=n;indice++) 
      { 
       xx[indice]=x[indice]; 
      } 
      for (indice=0;indice<=n;indice++) 
      { 
       yy[indice]=y[indice]; 
      } 
      for (k=1;k<n;k++) 
      { 
       for (i=0;i<n-k;i++) 
       { 
        // trovo coordinante della curva al tempo t 
        xx[i]=(1-t)*xx[i]+t*xx[i+1]; 
        yy[i]=(1-t)*yy[i]+t*yy[i+1]; 
       }    
      } 
      //coordinate del punto 
      bx[tempo]=xx[0]; 
      by[tempo]=yy[0]; 
      t=t+0.01; 
     } 
     // aggiornare ren con coordinate curva 
     // rendo tutto le schermo nero 
     SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); 
    SDL_RenderClear(ren); 
     // ristampare i punti 
     for (i=0;i<n;i++) 
     { 
      SDL_SetRenderDrawColor(ren, 255, 255, 0, 255); 
      GC_FillCircle(ren,x[i],y[i],3); 
     } 

     for (tempo=0;tempo<=98;tempo++) 
     { 
      SDL_RenderDrawLine(ren, bx[tempo], by[tempo], bx[tempo+1], by[tempo+1]); 
     } 

    } 

在这里,我们控制的I/O通量插值

int main(void) 
    { 
    SDL_Window *win; 
    SDL_Renderer *ren; 
    SDL_Event event; 
    int vxmax,vymax; 
    int esc=1,i,j,n=0;SDL_EventFilter prune=0; 
    int x[DIM],y[DIM];int readytomove=0; 
    float *DIST;float dist;int nearestp; 
    Uint32 windowID;int motioncounter=0; 

    if(SDL_Init(SDL_INIT_VIDEO)<0) 
    { 
     fprintf(stderr,"Couldn't init video: %s\n",SDL_GetError()); 
     return(1); 
    } 

    vxmax=300; 
    vymax=300; 

    win= SDL_CreateWindow("Inter_Polygon", 100, 100, vxmax, vymax, 
          SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE); 
    if(win==NULL){ 
     fprintf(stderr,"SDL_CreateWindow Error: %s\n",SDL_GetError()); 
     SDL_Quit(); 
     return 1; 
    } 

    ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); 
    if (ren == NULL){ 
     SDL_DestroyWindow(win); 
     fprintf(stderr,"SDL_CreateRenderer Error: %s\n",SDL_GetError()); 
     SDL_Quit(); 
    return 1; 
    } 

    SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); 
    SDL_RenderClear(ren); 
    SDL_SetRenderDrawColor(ren, 255, 0, 50, 255); 
    SDL_RenderPresent(ren); 

在这里,我们通过点击一些点来绘制多边形。退出按Esc键。

while(esc) 
    { 
     if (SDL_PollEvent(&event)) 
      prune=(SDL_EventFilter) isMouseEvent(& motioncounter,&event); 
      SDL_SetEventFilter(prune,& motioncounter); 
     switch(event.type) 
     { 
     case SDL_MOUSEBUTTONDOWN: 
      if(event.button.button==1) 
      { 
        DIST = dist2(event.button.x,event.button.y,x,y);nearestp=DIST[1];dist=DIST[0]; 
        if (dist >= 6.5) { 
          readytomove=0; 
       x[n]=event.button.x; 
       y[n]=event.button.y; 
       GC_FillCircle(ren,x[n],y[n],3); 
       if(n>1) { 
          printf("CALL TO BEZIER: n=%i\n",n); 
    //   SDL_RenderDrawLine(ren, x[n-1], y[n-1], x[n], y[n]); 
          bezier(ren,x,y,n); 
        n++; 
       } 
        else{readytomove=1;} 
        } 
       } 
      break; 
     case SDL_MOUSEMOTION: 
      if(event.button.button==1) 
      { 
       DIST = dist2(event.button.x,event.button.y,x,y);nearestp=DIST[1];dist=DIST[0]; 
       if (readytomove) 
       { 
        x[nearestp]=event.button.x; 
        y[nearestp]=event.button.y; 
        GC_FillCircle(ren,x[1],y[1],3); 
        if(n>0){ 
         bezier(ren,x,y,n); 
          n++; 
         } 
        } 
       } 
      SDL_RenderPresent(ren); 
     break; 
     case SDL_KEYDOWN: 
     if(event.key.keysym.sym == SDLK_ESCAPE) 
      esc=0; 
     break; 
     case SDL_WINDOWEVENT: 
      windowID = SDL_GetWindowID(win); 
      if (event.window.windowID == windowID) { 
       switch (event.window.event) { 
      case SDL_WINDOWEVENT_SIZE_CHANGED: { 
       vxmax = event.window.data1; 
       vymax = event.window.data2; 
    //      printf("vxmax= %d \n vymax= %d \n", vxmax,vymax); 
       SDL_SetRenderDrawColor(ren, 0, 0, 0, 255);  
         SDL_RenderClear(ren); 
       SDL_SetRenderDrawColor(ren, 255, 0, 50, 255); 
         redraw(n-1,x,y,ren); 
         SDL_RenderPresent(ren); 
        break; 
        } 
       } 
      } 
     break; 

      } 
    } 

    SDL_Quit(); 
    return(0); 
    } 

要编译使用

gcc -DDEBUG -c -Wall binter_polygon2ren.c | gcc binter_polygon2ren.o ../GCGraLib2/GCGraLib2.o -L/usr/X11R6/lib -lX11 -lSDL2 -lSDL2_ttf -lSDL2_image -lm -o binter_polygon2re 

感谢。

+1

至少这将有助于知道GDB *实际上能够告诉你什么*如果堆栈跟踪看起来很奇怪,那么很可能会损坏堆栈。 – tofro

+0

也许将程序分成几部分。开始尝试做一些简单的事情,然后添加一些东西,以达到你想要在这里做的事情。 –

+1

段错误发生在哪一行? –

回答

1

我注意到我们无法检查完整的控制流程,即我看不到每个函数的调用方式。但我很确定你的数组索引中有错误。

C中的所有阵列的大小为N有成员0..N-1。我看到你分配main大小为​​但后来(例如在dist2例如)分配阵列我看到阵列被索引从1到DIM,这会导致超出范围的情况,你会覆盖堆栈上的东西。

redraw我看到:

for (i=1; i<=n; i++) 
{ 
    SDL_RenderDrawLine(ren, x[i-1], y[i-1], x[i], y[i]); 

而且我注意到,它会出界。这应该是:

for (i=1; i<n; i++) 
{ 
    SDL_RenderDrawLine(ren, x[i-1], y[i-1], x[i], y[i]); 

我建议你彻底检查所有的索引和数组边界。