我有3类1)GameStateManager 2)MenuState(从称为游戏状态另一个类继承)3)游戏状态错误传递这个指针作为参数传递给类构造
欲这个指针作为参数传递到MenuState的构造。
我的目标是在MenuState中获取一个指向GameStateManager对象的指针,以备将来使用。
我得到错误:
error C2061: syntax error: identifier 'GameStateManager'
error C2664: 'MenuState::MenuState(const MenuState &)': cannot convert argument 1 from 'GameStateManager' to 'const MenuState &'
note: Reason: cannot convert from 'GameStateManager' to 'const MenuState'
GameStateManager.h
#pragma once
#include <vector>
#include <SFML/Graphics.hpp>
#include "MenuState.h"
class GameStateManager {
public:
static const int MENUSTATE = 0;
static const int FIRSTLEVELSTATE = 1;
GameStateManager();
~GameStateManager();
private:
std::vector<GameState*> States;
int currentState;
};
GameStateManager.cpp
GameStateManager::GameStateManager() {
this->currentState = MENUSTATE;
this->States.push_back(new MenuState(*this)); // Error Line. I Think!
}
MenuState.h
#pragma once
#include "GameState.h"
#include "GameStateManager.h"
class MenuState: public GameState{
public:
MenuState(GameStateManager& gsm);
~MenuState();
};
MenuState.cpp
MenuState::MenuState(GameStateManager& gsm){ // Error Line. I Think!
}
GameState.h
#pragma once
#include <SFML/Graphics.hpp>
class GameState {
//Virtual methods are here in this code which are not important for this question
public:
GameState() {}
~GameState() {}
};
Main.cpp的
#include <SFML/Graphics.hpp>
#include "GameStateManager.h"
int main(int argc, char** argv) {
GameStateManager gsm;
}
你有一个循环包含路径依赖。 'MenuState.h'确实需要包含GameStateManager.h吗?我的意思是GameStateManager的前向声明,并从MenuStat.h中删除#include“GameStateManager.h”可以解决这个问题。 – drescherjm
错误消息指的是复制构造函数。 “错误行”与复制构造函数上下文无关。你需要编辑你的问题并提供[mcve]。 –
*** error C2664:'MenuState :: MenuState(const MenuState&)':不能将参数1从'GameStateManager'转换为'const MenuState&'***此错误是由未提供的代码引起的。 – drescherjm