2011-04-22 52 views
8

我正在将我的场景渲染到纹理。这工作正常,但深度测试不起作用。如果渲染到离屏纹理,我如何启用深度测试?我使用framebuffer类http://www.opengl.org/news/comments/framebuffer_object_fbo_c_class_available_with_example_application/如何在渲染到离屏缓冲区然后渲染到纹理时使用深度测试

glGetIntegerv(GL_DRAW_BUFFER, &drawBuffer); 
frameBuffer->Bind(); 
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); 
rAngle += 0.3f; 
glUseProgram(0); 
drawSpinningTeapot(); 
FramebufferObject::Disable(); 

glDrawBuffer(drawBuffer); 
glViewport(0, 0, WINDOW_WIDTH,WINDOW_HEIGHT); 
glClear(GL_COLOR_BUFFER_BIT); 

glUseProgram(g_program); 
glEnable(GL_DEPTH_TEST); 
glEnable(GL_TEXTURE_2D); 
glBindTexture(GL_TEXTURE_2D,tex1); 
texSampler = glGetUniformLocation(g_program,"texture"); 
glUniform1f(texSampler, 0); 
glActiveTexture(GL_TEXTURE0); 
glBegin(GL_QUADS); 
{ 
    glTexCoord2f(0, 0); glVertex3f(-1, -1, -0.5f); 
    glTexCoord2f(1, 0); glVertex3f(1, -1, -0.5f); 
    glTexCoord2f(1, 1); glVertex3f(1, 1, -0.5f); 
    glTexCoord2f(0, 1); glVertex3f(-1, 1, -0.5f); 
} 
glEnd(); 
glDisable(GL_TEXTURE_2D); 

回答

12

您需要附上渲染缓冲器或除附色纹理的GL_DEPTH_ATTACHMENT。这里有一个很好的教程,让你开始:

http://www.songho.ca/opengl/gl_fbo.html

+0

我一直在寻找所有的地方对于这一点,谢谢! – axel22 2012-09-27 18:44:00

+0

我想知道*为什么*完全应该这样做。 – 2013-03-20 13:57:55