2016-11-17 63 views
0

我是Three.js的新手。 Raycaster工作找到导入的对象,但是当我创建一个自定义网格如下它不工作:Three.js Raycaster不与我的自定义网格相交

 var geom = new THREE.Geometry(); 
     var v1 = new THREE.Vector3(0,0,0); 
     var v2 = new THREE.Vector3(0,500,0); 
     var v3 = new THREE.Vector3(-400,-500,50); 

     geom.vertices.push(v1); 
     geom.vertices.push(v2); 
     geom.vertices.push(v3); 

     geom.faces.push(new THREE.Face3(0, 1, 2)); 
     geom.computeFaceNormals(); 

     meshFrame = new THREE.Mesh(geom, new THREE.MeshNormalMaterial()); 

     meshFrame.position.z = 20; 
     meshFrame.rotation.y = 0; 
     meshFrame.verticesNeedUpdate = true; 
     scene.add(meshFrame); 

什么是你认为问题可能是什么?光线在三角形中传递,但仍然交叉物体返回空。在这里,我的光线投射代码:

 var ever = bver.clone(); 

     ever.setComponent(2,ever.z+150); 

     var geometryF = new THREE.Geometry(); 
     geometryF.vertices.push(
      bver, 
      ever 
     ); 

     var bray = new THREE.Ray(bver, new THREE.Vector3(0 ,0, 0)); 
     bray.lookAt(ever); 

     var raycaster = new THREE.Raycaster(); 
     raycaster.set(bray.origin, bray.direction);    

     var intersects = raycaster.intersectObjects([meshFrame]); 

     var x = [scene.getObjectByName("meshFrame")]; 
     print(meshFrame.geometry.vertices); 

     console.log(intersects); 

     var lineF = new THREE.Line(geometryF, materialF); 
     scene.add(lineF); 

非常感谢您的帮助。

+0

在附注上,您应该更新**网格几何体的顶点**,如下所示:'meshFrame.geometry.verticesNeedUpdate = true',甚至是'geom.verticesNeedUpdate = true'。 最好在完成后推新顶点/修改它们。 – Hesha

+0

你能提供任何jsfiddle例子吗? – prisoner849

回答

0

好的我解决了这个问题。显然面对的方向是问题。当我扭转它,它开始工作。