我正在尝试在Android中使用玩游戏服务开发一个简单的基于回合的多人游戏。我遵循文档中的所有步骤:https://developers.google.com/games/services/android/turnbasedMultiplayer#implementing_auto-matching唯一的区别是我不希望我的玩家能够邀请我希望它成为纯自动匹配的朋友。这场比赛只有2名球员,并且只能开始一次2名球员的比赛。我的问题是它似乎不是自动匹配的球员。我在2台设备上运行应用程序,他们似乎从来没有找到彼此......他们都连接到Play游戏服务的罚款,但他们都只是创造一个新的游戏。这是我连接GoogleApiClient后的代码。Android Google Play游戏服务基于回合的多人游戏不自动匹配
@Override
public void onConnected(Bundle bundle) {
pDialog.dismiss();
Toast.makeText(this, "Connected", Toast.LENGTH_LONG).show();
showDialog("Matching players");
Bundle autoMatchCriteria = RoomConfig.createAutoMatchCriteria(1,1,0);
TurnBasedMatchConfig tbmc=TurnBasedMatchConfig.builder().
setAutoMatchCriteria(autoMatchCriteria).build();
Games.TurnBasedMultiplayer.createMatch(mGoogleApiClient,
tbmc).setResultCallback(new MatchInitiatedCallback(this));
}
这里是我的MatchInitiatedCallback
public class MatchInitiatedCallback implements
ResultCallback<TurnBasedMultiplayer.InitiateMatchResult> {
private Context context;
public MatchInitiatedCallback(Context c) {
context = c;
}
@Override
public void onResult(TurnBasedMultiplayer.InitiateMatchResult
initiateMatchResult) {
pDialog.dismiss();
if(!initiateMatchResult.getStatus().isSuccess()) {
Toast.makeText(context, "ERROR: " +
initiateMatchResult.getStatus().getStatusCode(), Toast.LENGTH_LONG).show();
return;
}
TurnBasedMatch match = initiateMatchResult.getMatch();
if(match.getData() != null) {
Toast.makeText(context, "Player2 " + match.getData().toString(),
Toast.LENGTH_LONG).show();
} else {
Toast.makeText(context, "Player1", Toast.LENGTH_LONG).show();
initGame(match);
}
}
}
两款器件均表明说TOAST: “PLAYER1” 并调用initGame(比赛)方法,该方法是在这里:
public void initGame(TurnBasedMatch match) {
String initialise = "initialised";
Games.TurnBasedMultiplayer.takeTurn(mGoogleApiClient,
match.getMatchId(),initialise.getBytes(Charset.forName("UTF-16")),
match.getParticipantId(Games.Players.getCurrentPlayerId(mGoogleApiClient))).
setResultCallback(this);
}
@Override
public void onResult(TurnBasedMultiplayer.UpdateMatchResult
updateMatchResult) {
if(updateMatchResult.getMatch().getStatus() ==
TurnBasedMatch.MATCH_STATUS_AUTO_MATCHING) {
Toast.makeText(this, "Still automatching",
Toast.LENGTH_LONG).show();
} else {
Toast.makeText(this, "Not automatching", Toast.LENGTH_LONG).show();
}
}
而且一旦他们都显示TOAST:“仍然自动匹配” 我做错了什么。为什么这些设备不能自动匹配。我是否跳过某个步骤?请帮忙。