嗨,大家好我有我的代码问题。 我有6个从底部移动到顶部的精灵。可以触摸3个精灵。当我触摸那个精灵计数器将增加+1,那个精灵将被移除。 我面临的问题是,当我选择精灵时,计数器增加到1,但是如果我在半秒内选择了两次精灵,计数器会增加到2. 我可以在第一次触摸时看到精灵消失,但为什么一旦消失,它仍然可以检测到精灵边界框(如果在半秒内点击)。触摸问题的建议
我该如何解决这个问题? 我使用的是cocos2d
P.S如果我在半秒后选择精灵没问题。
//other code
CGPoint gridu2 =ccp(80,-45);
CGPoint gridu3 =ccp(80,-130);
CGPoint gridu4 =ccp(80,-215);
CGPoint gridu7 =ccp(240,-45);
CGPoint gridu8 =ccp(240,-130);
CGPoint gridu9 =ccp(240,-215);
//left grid up
id actionMoveUp2 = [CCMoveTo actionWithDuration:7 position:ccp(80,winSize.height + 215)];
id actionMoveUp3 = [CCMoveTo actionWithDuration:7 position:ccp(80,winSize.height + 130)];
id actionMoveUp4 = [CCMoveTo actionWithDuration:7 position:ccp(80,winSize.height + 45)];
//right grid down
id actionMoveDown7 = [CCMoveTo actionWithDuration:7 position:ccp(240,winSize.height +255)];
id actionMoveDown8 = [CCMoveTo actionWithDuration:7 position:ccp(240,winSize.height +170)];
id actionMoveDown9 = [CCMoveTo actionWithDuration:7 position:ccp(240,winSize.height +85)];
correctColor1.position=gridu2;
correctColor2.position=gridu3;
correctColor3.position=gridu9;
random4.position=gridu4;
random5.position=gridu7;
random6.position=gridu8;
[correctColor1 runAction:actionMoveUp2];
[correctColor2 runAction:actionMoveUp3];
[correctColor3 runAction:actionMoveDown9];
[random4 runAction:actionMoveUp4];
[random5 runAction:actionMoveDown7];
[random6 runAction:actionMoveDown8];
[self addChild:correctColor1 z:10 tag:1];
[self addChild:correctColor2 z:10 tag:2];
[self addChild:correctColor3 z:10 tag:3];
[self addChild:random4 z:1 tag:14];
[self addChild:random5 z:1 tag:15];
[self addChild:random6 z:1 tag:16];
-(void)addToScore:(int)number
{
score=score+number;
[scoreLabel setString:[NSString stringWithFormat:@"%d",score]];
}
-(void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
CGSize winSize =[[CCDirector sharedDirector] winSize];
UITouch* myTouch = [touches anyObject];
CGPoint location = [myTouch locationInView: [myTouch view]];
location = [[CCDirector sharedDirector]convertToGL:location];
// to remove touched sprite
int totalNumberOfItems=3;
for (int y=1; y < totalNumberOfItems; y++){
CCSprite *temp = (CCSprite*)[self getChildByTag:y];
CGRect correctColor = [temp boundingBox];
if (CGRectContainsPoint(correctColor, location)) {
NSLog(@"touched");
[self removeChild:temp cleanup:YES ];
[self addToScore:1];
return;
}
}
我发现了另一个解决方案。我用我添加了'NSUInteger tapCount = [myTouch tapCount]; 如果(tapCount == 1)' – user5198
亚那更容易做..如果你保持你的手指而不是窃听,它会工作吗? – KDaker
是的,工作正常 – user5198