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当使用system.speech.synthesis这样的:访问冲突异常
using (_speech)
{
_speech.SelectVoice("Anne");
_speech.SpeakCompleted += OnSpeakCompleted;
_speech.Rate = Convert.ToInt32(Rate);
_speech.Volume = Convert.ToInt32(Volume);
_speech.SpeakAsync(text);
}
我得到这个错误:
System.AccessViolationException was unhandled
Message=Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Source=System.Speech
StackTrace:
at System.Speech.Internal.ObjectTokens.ObjectToken.ISpObjectWithToken.SetObjectToken(ISpObjectToken pToken)
at System.Speech.Internal.ObjectTokens.ObjectToken.CreateObjectFromToken[T](String name)
at System.Speech.Internal.Synthesis.VoiceSynthesis.GetComEngine(VoiceInfo voiceInfo)
at System.Speech.Internal.Synthesis.VoiceSynthesis.GetProxyEngine(VoiceInfo voiceInfo)
at System.Speech.Internal.Synthesis.VoiceSynthesis.ThreadProc()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
InnerException:
当创建一个不发生错误语音合成器的对象,但使用它时发生。 FX。改变费率,数量等
有没有人有这种问题的解决方案?解?提示?有什么可以帮助解决这个恼人的问题?
嗨,你解决了这个问题吗? – Yuki