我试图创建一个iOS客户端,通过设备的蜂窝通信将数据发送到UDP套接字上的服务器。将UDP套接字绑定到蜂窝IP
继Does IOS support simultaneous wifi and 3g/4g connections? 连结iOS Multipath BSD Sockets Test,我试图实现在夫特3中的溶液,即枚举网络接口设备中,识别蜂窝接口(如在Swift - Get device's IP Address建议的),创建UDP套接字并将其绑定到sockaddr从界面中检索。
在Swift中实现套接字编程是通过以下示例从Socket Programming in Swift: Part 1 - getaddrinfo和以下帖子完成的。
不幸的是,我收到操作试图发送套接字上的数据时,不允许,所以不是我试图创建套接字,并从绑定到数据的getaddrinfo称为指定端口(5555)上。
这也没有办法。 有趣的是,在试图了解什么是错误的时候,我为这两种方法创建了一个测试应用程序,并且当连续1000次创建 - >绑定 - >发送 - >关闭测试时,大约有3-5次尝试实际上是确实是在任一方法上发送没有错误的数据。
不用说这是在实际的iPhone上测试的。
相当不知所措,我很感激任何关于此的建议。在静态 “SocketManager” 类实现
码(编辑:固定套接字地址分配大小)
// Return IP address String, port String & sockaddr of WWAN interface (pdp_ip0), or `nil`
public static func getInterface() -> (String?, String?, UnsafeMutablePointer<sockaddr>?) {
var host : String?
var service : String?
// Get list of all interfaces on the local machine:
var ifaddr : UnsafeMutablePointer<ifaddrs>?
var clt : UnsafeMutablePointer<sockaddr>?
guard getifaddrs(&ifaddr) == 0 else {
return (nil, nil, clt)
}
guard let firstAddr = ifaddr else {
return (nil, nil, clt)
}
// For each interface ...
for ifptr in sequence(first: firstAddr, next: { $0.pointee.ifa_next }) {
let interface = ifptr.pointee
let flags = Int32(ifptr.pointee.ifa_flags)
/// Check for running IPv4 interfaces. Skip the loopback interface.
if (flags & (IFF_UP|IFF_RUNNING|IFF_LOOPBACK)) == (IFF_UP|IFF_RUNNING) {
let addrFamily = interface.ifa_addr.pointee.sa_family
if addrFamily == UInt8(AF_INET) { //Interested in IPv4 for in particular case
// Check interface name:
let name = String(cString: interface.ifa_name)
print("interface name: \(name)")
if name.hasPrefix("pdp_ip") { //cellular interface
// Convert interface address to a human readable string:
let ifa_addr_Value = interface.ifa_addr.pointee
clt = UnsafeMutablePointer<sockaddr>.allocate(capacity: 1)
clt?.initialize(to: ifa_addr_Value, count: 1)
var hostnameBuffer = [CChar](repeating: 0, count: Int(NI_MAXHOST))
var serviceBuffer = [CChar](repeating: 0, count: Int(NI_MAXSERV))
getnameinfo(interface.ifa_addr, socklen_t(ifa_addr_Value.sa_len),
&hostnameBuffer, socklen_t(hostnameBuffer.count),
&serviceBuffer,
socklen_t(serviceBuffer.count),
NI_NUMERICHOST | NI_NUMERICSERV)
host = String(cString: hostnameBuffer)
if let host = host {
print("found host \(String(describing: host))")
}
service = String(cString: serviceBuffer)
if let service = service {
print("found service \(String(describing: service))")
}
break;
}
}
}
}
freeifaddrs(ifaddr)
return (host, service, clt)
}
public static func bindSocket(ip: String, port : String, clt : UnsafeMutablePointer<sockaddr>, useCltAddr : Bool = false) -> Int32 {
print("binding socket for IP: \(ip):\(port) withCltAddr=\(useCltAddr)")
var hints = addrinfo(ai_flags: 0,
ai_family: AF_INET,
ai_socktype: SOCK_DGRAM,
ai_protocol: IPPROTO_UDP,
ai_addrlen: 0,
ai_canonname: nil,
ai_addr: nil,
ai_next: nil)
var connectionInfo : UnsafeMutablePointer<addrinfo>? = nil
let status = getaddrinfo(
ip,
port,
&hints,
&connectionInfo)
if status != 0 {
var strError: String
if status == EAI_SYSTEM {
strError = String(validatingUTF8: strerror(errno)) ?? "Unknown error code"
} else {
strError = String(validatingUTF8: gai_strerror(status)) ?? "Unknown error code"
}
print(strError)
return -1
}
let socketDescriptor = useCltAddr ? socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP) : socket(connectionInfo!.pointee.ai_family, connectionInfo!.pointee.ai_socktype, connectionInfo!.pointee.ai_protocol)
if socketDescriptor == -1 {
let strError = String(utf8String: strerror(errno)) ?? "Unknown error code"
let message = "Socket creation error \(errno) (\(strError))"
freeaddrinfo(connectionInfo)
print(message)
return -1
}
let res = useCltAddr ? bind(socketDescriptor, clt, socklen_t(clt.pointee.sa_len)) : bind(socketDescriptor, connectionInfo?.pointee.ai_addr, socklen_t((connectionInfo?.pointee.ai_addrlen)!))
if res != 0 {
let strError = String(utf8String: strerror(errno)) ?? "Unknown error code"
let message = "Socket bind error \(errno) (\(strError))"
freeaddrinfo(connectionInfo)
close(socketDescriptor)
print(message)
return -1
}
freeaddrinfo(connectionInfo)
print("returned socket descriptor \(socketDescriptor)")
return socketDescriptor
}
//returns 0 for failure, 1 for success
public static func sendData(toIP: String, onPort : String, withSocketDescriptor : Int32, data : Data) -> Int{
print("sendData called for targetIP: \(toIP):\(onPort) with socket descriptor: \(withSocketDescriptor)")
var target = UnsafeMutablePointer<sockaddr_in>.allocate(capacity: MemoryLayout<sockaddr_in>.size)
target.pointee.sin_family = sa_family_t(AF_INET)
target.pointee.sin_addr.s_addr = inet_addr(toIP)
target.pointee.sin_port = in_port_t(onPort)!
var res = 0
data.withUnsafeBytes { (u8Ptr: UnsafePointer<UInt8>) in
let rawPtr = UnsafeRawPointer(u8Ptr)
withUnsafeMutablePointer(to: &target) {
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
let bytesSent = sendto(withSocketDescriptor, rawPtr, data.count, 0, $0, socklen_t(MemoryLayout.size(ofValue: target)))
if bytesSent > 0 {
print(" Sent \(bytesSent) bytes ")
res = 1
}
if bytesSent == -1 {
let strError = String(utf8String: strerror(errno)) ?? "Unknown error code"
let message = "Socket sendto error \(errno) (\(strError))"
print(message)
}
}
}
}
return res
}
public static func closeSocket(socketDescriptor : Int32, clt : UnsafeMutablePointer<sockaddr>) {
print("closing socket descriptor \(socketDescriptor)")
close(socketDescriptor)
clt.deinitialize()
clt.deallocate(capacity: 1)
}
在视图控制器:
override func viewDidLoad() {
super.viewDidLoad()
var i = 0
for _ in 0..<1000 {
i += connectSendClose(withDescriptor: false) // change withDescriptor to switch socket create/bind method
}
print("Sent \(i) packets")
}
private func connectSendClose(withDescriptor : Bool) -> Int {
let interface = SocketManager.getInterface()
guard let ip = interface.0 else {
print("no relevant interface")
return 0
}
guard let clt = interface.2 else {
print("no addr")
return 0
}
let socketDescriptor = SocketManager.bindSocket(ip: ip, port: "5555", clt: clt, useCltAddr: withDescriptor)
if socketDescriptor == -1 {
print("faild to configure socket")
return 0
}
let serverIP = "59.122.442.9" //dummy IP, test was preformed on actual server
let serverPort = "10025" //dummy port, test was preformed on actual server
let input = 42.13
var value = input
let data = withUnsafePointer(to: &value) {
Data(bytes: UnsafePointer($0), count: MemoryLayout.size(ofValue: input))
}
let res = SocketManager.sendData(toIP: serverIP, onPort: serverPort, withSocketDescriptor: socketDescriptor, data: data)
SocketManager.closeSocket(socketDescriptor: socketDescriptor, clt: clt)
return res
}
这@brianhaak家伙有几个帖子声称可以连接到移动数据,即使无线网络连接上。但我无法通过任何文档来证实这一点。这个想法本身就是违背直觉的。如果我是一个iPhone用户,并且我有wifi,我希望每个应用程序都使用WiFi连接。我会认为应用程序偷偷使用移动数据是一个安全问题。 – Sal
@保尔这个特定的应用程序将不会偷偷地使用移动数据 - 用户将获得有关数据使用情况的信息。 至于brianhaak的帖子,他指的是使用本机C代码。 虽然这应该工作(iOS是一个类似Unix的操作系统),但我现在最感兴趣的是Swift实现: 据我所知,这些特定的Swift网络函数是本地代码的包装,因此我对于我收到的错误感到困惑,并且好奇地想知道我的结果是否存在执行错误,或者是否有其他工作出现。 –
我没有安装程序来测试您的代码,但请注意,在您的代码中将套接字地址“复制”到分配的内存中,“capacity/count”参数表示*项的数量,*不是字节数。 –