这个周末试图让我的第一场比赛。我最终让我的矩形与我的地图同时出现。我的矩形可以移动!但只要我点击一个按钮来移动它,地图就会消失。这是我需要做出某种游戏循环来持续更新每个按钮点击地图或设置一个计时器吗?或者我还有其他类型的错误?谢谢大家!为什么我的地图每当我的精灵移动时都会消失?
var canvas = <HTMLCanvasElement>document.getElementById('myCanvas');
var context = canvas.getContext("2d");
var img = new Image();
img.onload = function() {
context.drawImage(img, 0, 0);
}
img.src = "";
var mapArray =
["############################",
"# # # o ##",
"# #",
"# #### ##### ## #",
"## # # ## #",
"### ## # #",
"# ### # #",
"# #### ### #",
"# ## # o #",
"# o # # o ### ### #",
"# # # #",
"############################"];
//need to add wall.scource = and grass.source =
var wall = new Image();
var grass = new Image();
grass.src = "http://vignette2.wikia.nocookie.net/tibia/images/6/60/Grass_(Tile).gif/revision/latest?cb=20080817072800&path-prefix=en";
wall.src = "data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBwgHBgkIBwgKCgkLDRYPDQwMDRsUFRAWIB0iIiAdHx8kKDQsJCYxJyofLT0tMSw3QTo6LC87RD84Nzc5OjcBCgoKBQUFDgUFDisZExkrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrK//AABEIACAAIAMBIgACEQEDEQH/xAAYAAADAQEAAAAAAAAAAAAAAAACAwQFAP/EACkQAAEDAwIDCQEAAAAAAAAAAAECAxEABCESEyMxURQyM0Fhc4GT0QX/xAAUAQEAAAAAAAAAAAAAAAAAAAAA/8QAFBEBAAAAAAAAAAAAAAAAAAAAAP/aAAwDAQACEQMRAD8Au/oXDzT2ltZSJxAHKp27242yC5nPxQ3Qm5dVqzOMelI7vNMdYoKm718Jw4c85ApN5cXIbWvdUTtk48qBKkGcgEdaFRT2e4AIPCVQaF+1tvuawAVEQKlVBM8ulHfPoXeunfaKQqJ1ilrW0UnjNfYP2gVoCoURIpdwhoMuhKTG2ZNODiJI3miPcFddvMm1cSHGvDIEKBJoP//Z";
var posX = 0;
var posY = 0;
//for loops set images at given coordinates according to position on mapArray
for (var y = 0; y < mapArray.length; y++) {
for (var x = 0; x < mapArray[0].length; x++) {
if (mapArray[y][x] == "") {
context.drawImage(grass, (32 * x), (32 * y), 32, 32)//last two are size of image)
}
if (mapArray[y][x] == "#") {
context.drawImage(wall, (32 * x), (32 * y), 32, 32)//last two are size of image)
}
}
}
context.rect(posX, posY, 32, 32)
context.stroke();//traces path, might not need this
//moves character
function move(e) {//next five lines are newly added. Final line of function is drawimage function that is new as well
var ctx = canvas.getContext('2d');// create backing canvas
var backCanvas = document.createElement('canvas');
backCanvas.width = canvas.width;
backCanvas.height = canvas.height;
var backCtx = backCanvas.getContext('2d');
//alert(e.keyCode);//gives feedback to what each keyCode is
if (e.keyCode == 39) {
posX += 5;
}
if (e.keyCode == 37) {
posX -= 5;
}
if (e.keyCode == 40) {
posY += 5;
}
if (e.keyCode == 38) {
posY -= 5;
}
canvas.width = canvas.width;//clears the board after each move
context.rect(posX, posY, 32, 32)
context.stroke();
ctx.drawImage(backCanvas, 0, 0);
}
document.onkeydown = move;
谢谢,但我不能让任何工作。第一种解决方案没有解决问题,第二种解决方案有一些Visual Studio不喜欢的类型错误,并禁用了矩形的移动能力。 – ScottVMeyers
第一次修复你的意思是每次运行你的mapArray代码?您在Visual Studio中遇到了哪些类型的错误?如果它禁用了矩形的移动,它听起来像是在矩形移动之前Javascript中的移动函数中断了,您是否检查了浏览器的控制台是否有错误?在您的备份画布中,您在第一次渲染矩形之前保存了它的图像,对吗? – andrrs
我只是在使用备份画布。我只是无法让它工作。我不认为我知道代码的哪个部分去了哪里。我已经把它放在了我的移动函数的顶部,我把一些放在顶部,一些放在底部。我试图在页面开始处声明一些变量。我无法完成任何工作,每次我仍然失去我的围墙。 – ScottVMeyers