2017-10-10 87 views
0

我包括这样GLFW:如何将正确的库与GLFW链接为cmake中的外部项目?

ExternalProject_Add(glfw-external 
    URL https://github.com/glfw/glfw/releases/download/3.2.1/glfw-3.2.1.zip 
    PREFIX ${CMAKE_CURRENT_BINARY_DIR}/glfw 
    INSTALL_DIR ${CMAKE_CURRENT_BINARY_DIR}/install 
    CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> 
) 

add_dependencies(ShittyLife glfw-external) 

if(UNIX) 
    set(GLFW_LIB <What to put here?> libglfw3.a) 
else() 
    set(GLFW_LIB ${install_dir}/lib/glfw3.lib) 
endif() 

该库是在以后使用GLFW_LIB变量挂钩。

它在Windows上很好用,但在Linux上我缺少一些库。 glfw网页为此提供了解决方案,但是它们都没有与ExternalProject_add兼容。

任何想法,我怎么能找出所需的库,最好以一种方式,将跨越不同的机器/发行版?

在情况下,它是有帮助的,这里的错误试图建立时,我得到:

相关位:

/usr/bin/ld: /home/molion/Desktop/ShittyLife/build/install/lib/libglfw3.a(x11_window.c.o): undefined reference to symbol 'XConvertSelection' 
//usr/lib/x86_64-linux-gnu/libX11.so.6: error adding symbols: DSO missing from command line 

所有这一切:

[ 94%] Building CXX object CMakeFiles/ShittyLife.dir/src/main.cpp.o 
[100%] Linking CXX executable ShittyLife 
/usr/bin/ld: /home/molion/Desktop/ShittyLife/build/install/lib/libglfw3.a(x11_window.c.o): undefined reference to symbol 'XConvertSelection' 
//usr/lib/x86_64-linux-gnu/libX11.so.6: error adding symbols: DSO missing from command line 
collect2: error: ld returned 1 exit status 
CMakeFiles/ShittyLife.dir/build.make:95: recipe for target 'ShittyLife' failed 
make[2]: *** [ShittyLife] Error 1 
CMakeFiles/Makefile2:68: recipe for target 'CMakeFiles/ShittyLife.dir/all' failed 
make[1]: *** [CMakeFiles/ShittyLife.dir/all] Error 2 
Makefile:83: recipe for target 'all' failed 
make: *** [all] Error 2 
+0

生成外部项目后,'$ {CMAKE_CURRENT_BINARY_DIR}/install'目录中有什么? –

回答

4

GLFW提供了CMake的配置文件包,因此您应该使用find_package来查找它。

但因为这是唯一可用的ExternalProject_Add已运行后没有在配置时,你必须创建一个超级项目,并添加自己的项目作为ExternalProject过,像这样:

ExternalProject_Add(glfw-test 
    SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src 
    PREFIX ${CMAKE_CURRENT_BINARY_DIR} 
    INSTALL_COMMAND "" 
    CMAKE_CACHE_ARGS "-DCMAKE_PREFIX_PATH:STRING=${GLFW_INSTALL_PREFIX}/lib/cmake" 
    DEPENDS glfw-external 
) 

set(GLFW_INSTALL_PREFIX "${CMAKE_CURRENT_BINARY_DIR}/glfw_install")GLFW_INSTALL_PREFIX也用于GLFW ExternalProject_Add

然后可以使用

find_package(glfw3 REQUIRED) 
find_package(OpenGL REQUIRED) 

target_link_libraries(${PROJECT_NAME} 
    glfw 
    OpenGL::GL 
) 

在您的项目。


而不是使用ExternalProject,你还可以按照the GLFW suggestion的。

1

如果您愿意使用包管理器来处理依赖关系,您可以考虑使用Hunter将GLFW添加到项目中。 Hunter是用本地CMake编写的,并且已经在引擎盖下使用了ExternalProject。但是使用imo要容易得多。

有一个简短的(和稀疏的)documentation page。基本上,你的CMakeLists.txt将类似于以下...

# CMake version 3.0 or higher is required for the Hunter package manager. 
cmake_minimum_required(VERSION 3.0) 

# Include the Hunter package manager module. 
include("cmake/HunterGate.cmake") 

# Ensure a reproducible build by locking down the Hunter package versions. 
HunterGate(
    URL "https://github.com/ruslo/hunter/archive/v0.19.77.tar.gz" 
    SHA1 "8898dd07756c408c63c63add903c8600c4cf4c0e") 

# Your project name here. 
project(my_project_name) 

# Tell Hunter which packages to pull in for our project. 
hunter_add_package(glfw) 
find_package(glfw3 REQUIRED) 

# Link against your target. 
target_link_libraries(my_target_name glfw) 

神奇HunterGate线可以与每个新Hunter release被发现。我最近发布了codecast on Hunter,如果你迷路了,它会帮助你逐步完成步骤。

0

这是我已经使用了一段时间的CMakeLists.txt之一。非常简单,你告诉CMake glfw3所在的位置,这样它的CMake就可以完成它的工作,然后将glfw作为链接库添加到include目录中。这与在视觉工作室中包含GLFW没有什么不同。

cmake_minimum_required(VERSION 3.7) 
project(SkyGames) 

set(CMAKE_CXX_STANDARD 14) 

set(SOURCE_FILES main.cpp) 
add_executable(SkyGames ${SOURCE_FILES}) 

########################### 
# GLFW 
########################### 

set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) 
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) 
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) 

add_subdirectory(${PROJECT_SOURCE_DIR}/Externals/GLFW3) 

target_link_libraries(SkyGames glfw) 
include_directories(SkyGames ${GLFW_INCLUDE_DIR}) 

########################### 
# GLEW 
########################### 
add_definitions(-DGLEW_STATIC) 
set(GLEW_ROOT_DIR ${PROJECT_SOURCE_DIR}/Externals/glew2s) 
set(GLEW_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/Externals/glew2s/include) 
set(GLEW_LIBRARY ${PROJECT_SOURCE_DIR}/Externals/glew2s/lib/Release/Win32/glew32s.lib) 
find_package(GLEW REQUIRED) 
include_directories(${GLEW_INCLUDE_DIR}) 

########################## 
# OPENGL 
########################## 

find_package(OpenGL REQUIRED) 
target_link_libraries(SkyGames ${GLEW_LIBRARY} ${OPENGL_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}) 
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