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在Xcode 8.3.3,C++ 11中内置的调试版本之间的行为出现意外差异Cocos2d-x框架。我使用emplace()方法来填充std :: map(_randomLetterChancesToAppear),它正确地在调试中构建,但似乎不会在发布中填充。这种说法在同一时间被绊倒当两个值预期等于:调试和发布版本之间std :: map行为的差异(Xcode 8.3,C++ 11,Cocos2d-x)
CC_ASSERT(outCellDetail._randomLetterChancesToAppear.size() == alphabetCount);
当一个发布版本的断言人次,_randomLetterChancesToAppear似乎并没有包含任何数据。 (为了测试这个,在相关的情况下,我创建了一个重复的Xcode方案到我的默认移动方案,并且将Run build配置更改为发布以允许我测试具有附加IDE的版本构建)。这里是有问题的方法:
void GameDataController::PopulateIndividualCellChancesToAppear(CellDetail &outCellDetail, const rapidjson::Value &cellDetailObject, const GameDetail& constGameDetail) const
{
cocostudio::DictionaryHelper* dicTool = cocostudio::DictionaryHelper::getInstance();
CC_ASSERT(dicTool->checkObjectExist_json(cellDetailObject, "LetterChancesToAppear"));
CCASSERT(constGameDetail._alphabet.length() > 0, "Zero-length alphabet!");
const rapidjson::Value& letterChancesObject = dicTool->getSubDictionary_json(cellDetailObject, "LetterChancesToAppear");
// iterate through each letter in this game detail's alphabet
const int alphabetCount = static_cast<int>(constGameDetail._alphabet.length());
std::vector<char> lettersNeedingChances;
for (int i = 0; i < alphabetCount; ++i)
{
// if a given alphabet letter has a chance to appear, save it.
const char alphabetChar = constGameDetail._alphabet.at(i);
char letterChanceKey[1];
sprintf(letterChanceKey, "%c", alphabetChar);
if (dicTool->checkObjectExist_json(letterChancesObject, letterChanceKey))
{
const float ChanceToAppear = dicTool->getFloatValue_json(letterChancesObject, letterChanceKey);
CC_ASSERT(!std::isnan(ChanceToAppear));
CC_ASSERT(ChanceToAppear >= 0.0f);
outCellDetail._randomLetterChancesToAppear.emplace(alphabetChar, !std::isnan(ChanceToAppear) ? ChanceToAppear : 0.0f);
}
else
{
// ... otherwise, store the letter in a list of letters without assigned chances.
lettersNeedingChances.push_back(alphabetChar);
}
}
// fill in missing chances to appear.
if (lettersNeedingChances.size() > 0)
{
float defaultRemainingChance = 1.0f/static_cast<float>(alphabetCount);
CC_ASSERT(!std::isnan(defaultRemainingChance));
CC_ASSERT(defaultRemainingChance > FLT_EPSILON);
for (const char remainingChar : lettersNeedingChances)
{
CCLOG("Character %c doesn't have a chance to appear specified. Using default %f", remainingChar, defaultRemainingChance);
outCellDetail._randomLetterChancesToAppear.emplace(remainingChar, defaultRemainingChance);
}
}
// vvvv THIS ASSERT IS FAILING IN RELEASE, BUT NOT IN DEBUG BUILD CONFIGURATIONS. vvvvv
CC_ASSERT(outCellDetail._randomLetterChancesToAppear.size() == alphabetCount);
// normalize chances to appear.
float chanceTotal = 0.0f;
for(auto iterator = outCellDetail._randomLetterChancesToAppear.begin();
iterator != outCellDetail._randomLetterChancesToAppear.end();
iterator++)
{
chanceTotal += iterator->second;
}
if (std::abs(chanceTotal - 1.0f) > FLT_EPSILON)
{
float adjustmentFactor = 1.0f/chanceTotal;
float adjustedChanceTotal = 0.0f;
for(auto iterator = outCellDetail._randomLetterChancesToAppear.begin();
iterator != outCellDetail._randomLetterChancesToAppear.end();
iterator++)
{
iterator->second = iterator->second * adjustmentFactor;
adjustedChanceTotal += iterator->second;
}
CCASSERT(std::abs(adjustedChanceTotal - 1.0f) <= FLT_EPSILON, "adjustedChanceTotal != 1.0f");
}
}
为什么这种方法可能在两个构建配置之间表现不同有什么想法?
他可能是未定义的行为又名。 UB。你应该尝试使用像valgrind这样的工具,Xcode可能有类似的东西。这可以告诉你,例如:如果你正在使用未初始化的内存或写入未分配的内存。有许多其他工具可用于寻找此类错误。 – Jonas
'char letterChanceKey [1]; sprintf(letterChanceKey,“%c”,alphabetChar);'这会通过缓冲区溢出展现未定义的行为。 'letterChanceKey'没有空间用于终止NUL。 –
非常感谢伊戈尔!增加缓冲区大小似乎解决了问题。 –