2016-01-13 106 views
0

您在下面看到的代码会创建一个CALayer(矩形形状),并在用户按住屏幕longPressGestureRecognizer时从左向右进行动画处理。当他们抬起手指时,CALayer停止动画,将其推入数组中,当它们再次保持在屏幕上时,将创建另一个CALayer。您可以复制和粘贴代码直接在新项目:Swift:CABasicAnimation Issue

//Global Variables 
var layer: CALayer? 
var holdGesture = UILongPressGestureRecognizer() 
let animation = CABasicAnimation(keyPath: "bounds.size.width") 
var layerHolder = [CALayer]() 
var endPoint : CGFloat = 0 


func setUpView(){ 

    self.view.addGestureRecognizer(holdGesture) 
    holdGesture.addTarget(self, action:"handleLongPress:") 

} 


func handleLongPress(sender : UILongPressGestureRecognizer){ 
    print("inside handlelong press") 

    let newLayer = CALayer() 

    if(sender.state == .Began) { 

     newLayer.frame = CGRect(x: 0, y: 0, width: 0, height: 10) 
     newLayer.backgroundColor = UIColor.redColor().CGColor 

     if(layerHolder.count >= 1){ 
      newLayer.frame.origin.x = endPoint 
     } 

     animation.fromValue = endPoint 
     animation.toValue = self.view.bounds.width * 2 
     animation.duration = 30 
     self.view.layer.addSublayer(newLayer) 

     print("Long Press Began") 
     newLayer.addAnimation(animation, forKey: "bounds.size.width") 

     layer = newLayer 
    } 


    else { 
     print("Long press ended") 

     if let layer = layer { 
      print("width is: \(layer.presentationLayer()?.bounds.width)") 
      print("Total Width is \(self.view.bounds.width * 2)") 
      pauseLayer(layer) 
      layerHolder.append(layer) 

      endPoint += (layer.presentationLayer()?.bounds.width)! 
      print("endPoint is: \(endPoint)") 
     } 

    } 


} 


func pauseLayer(layer : CALayer){ 
    let pausedTime : CFTimeInterval = layer.convertTime(CACurrentMediaTime(), fromLayer: nil) 
    layer.speed = 0.0 
    layer.timeOffset = pausedTime 

} 

所以我想要做的就是第一个CALayer的,我与layer.presentationLayer()?.bounds.width做的宽度和有是的“X”点下一个创建的CALayer。效果看起来像是一个连续的酒吧,但它真的是一堆被放置在彼此旁边的CALayers。这似乎很好。

但是,问题是当下一个CALayer被创建时,它看起来好像宽度不是0(我需要它是0),而是所有CALayers的长度。所以它只是弹出视图,然后开始动画。我一直在努力弄清楚为什么几个小时,有人可以帮忙!?

UPDATE:我相信为什么它的倍增原因是因为layer.presentationLayer()?.bounds.width没有被重置为0,所以它总是被添加到。

回答

0

使用此更新的代码:

 //Global Variables 
    var layer: CALayer? 
    var holdGesture = UILongPressGestureRecognizer() 
    let animation = CABasicAnimation(keyPath: "bounds.size.width") 
    var nextXOffset = CGFloat(0.0) 


    func setUpView(){ 

     self.view.addGestureRecognizer(holdGesture) 
     holdGesture.addTarget(self, action:"handleLongPress:") 

    } 

    func handleLongPress(sender : UILongPressGestureRecognizer){ 

     if(sender.state == .Began) { 

      let newLayer = CALayer() 
      newLayer.frame = CGRect(x: nextXOffset, y: 0, width: 0, height: 10) 
      newLayer.backgroundColor = UIColor.redColor().CGColor 

      animation.fromValue = 0 
      animation.toValue = self.view.bounds.width * 2 - nextXOffset 
      animation.duration = 5 
      self.view.layer.addSublayer(newLayer) 

      print("Long Press Began") 
      newLayer.addAnimation(animation, forKey: "bounds.size.width") 

      layer = newLayer 
     } 
     else { 
      print("Long press ended") 

      if let layer = layer { 

       pauseLayer(layer) 
       layer.frame = layer.presentationLayer()!.frame 
       nextXOffset = CGRectGetMaxX(layer.frame) 
//    layer.removeFromSuperlayer() 
      } 
     } 
    } 

    func pauseLayer(layer : CALayer){ 
     let pausedTime : CFTimeInterval = layer.convertTime(CACurrentMediaTime(), fromLayer: nil) 
     layer.speed = 0.0 
     layer.timeOffset = pausedTime 

    } 
+0

而且他也再次女士们先生们! – OriginalAlchemist

+0

嘿Arun,有没有办法检查图层的右侧是否触及了屏幕的右侧。基本上,当酒吧已满(从左到右),我需要停止动画并调用一个函数。 – OriginalAlchemist

+0

if nextXOffset> = self.view.bounds.width * 2 –