我试图在地球上创建尖峰(球体几何)。虽然一切都是有效的,但峰值不符合全球范围。我想要秒杀对齐下面的图像。但尽管提到我的钉不lookAt(new THREE.Vector3(0,0,0))
。请帮助我。BoxGeometry未正确对齐SphereGeometry
我有目的地提到了调试所需的代码。让我知道你是否需要更多的代码。下图是我希望我的尖峰与球体对齐的方式。
但是,这是它的外观
我的主要JS初始化文件。
$(document).ready(function() {
// Initializing Camera
Influx.Camera = new Influx.Camera({
fov: 60,
aspectRatio: window.innerWidth/window.innerHeight,
near: 1,
far: 1000,
position: {
x: 0,
y: 0,
z: 750
}
});
//Initializing Scene
Influx.Scene = new Influx.Scene();
// Initializing renderer
Influx.Renderer = new Influx.Renderer({
clearColor: 0x000000,
size: {
width: window.innerWidth,
height: window.innerHeight
}
});
Influx.Globe = new Influx.Globe({
radius: 300,
width: 50,
height: 50
});
//
Influx.Stars = new Influx.Stars({
particleCount: 15000,
particle: {
color: 0xFFFFFF,
size: 1
}
});
Influx.moveTracker = new Influx.moveTracker();
Influx.EventListener = new Influx.EventListener();
(function animate() {
requestAnimationFrame(animate);
render();
controls.update();
})();
function render() {
camera.lookAt(scene.position);
group.rotation.y -= 0.001;
renderer.render(scene, camera);
};
});
以下是负责在Globe上产生尖峰的代码。
Influx.Spikes = function (lat, long) {
// convert the positions from a lat, lon to a position on a sphere.
var latLongToVector3 = function(lat, lon, RADIUS, heigth) {
var phi = (lat) * Math.PI/180,
theta = (lon-180) * Math.PI/180;
var x = -(RADIUS+heigth) * Math.cos(phi) * Math.cos(theta),
y = (RADIUS+heigth) * Math.sin(phi),
z = (RADIUS+heigth) * Math.cos(phi) * Math.sin(theta);
return new THREE.Vector3(x, y, z);
};
var geom = new THREE.Geometry();
var BoxGeometry = new THREE.BoxGeometry(1, 100, 1);
//iterates through the data points and makes boxes with the coordinates
var position = latLongToVector3(lat, long, 300, 2);
var box = new THREE.Mesh(BoxGeometry);
//each position axis needs to be set separately, otherwise the box
//will instantiate at (0,0,0)
box.position.x = position.x;
box.position.y = position.y;
box.position.z = position.z;
box.lookAt(new THREE.Vector3(0, 0, 0));
box.updateMatrix();
//merges the geometry to speed up rendering time, don't use THREE.GeometryUtils.merge because it's deprecated
geom.merge(box.geometry, box.matrix);
var total = new THREE.Mesh(geom, new THREE.MeshBasicMaterial({
color: getRandomColor(),
morphTargets: true
}));
function getRandomColor() {
var letters = 'ABCDEF';
var color = '#';
for (var i = 0; i < 6; i++) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
};
//add boxes to the group
group.add(total);
scene.add(group);
};
Influx.Camera = function(params = {}) {
if (!$.isEmptyObject(params)) {
window.camera = new THREE.PerspectiveCamera(params.fov, params.aspectRatio, params.near, params.far);
camera.position.set(params.position.x, params.position.y, params.position.z);
camera.lookAt(new THREE.Vector3(0,0,0));
} else {
console.log("Trouble with Initializing Camera");
return;
}
};
嗨拉胡尔,请你能更好地解释一下你的意思:“但是尖峰不与地球一致”。我在图片上看到没有错。顺便说一句,它看起来很酷! – juagicre
嗨@juagicre我编辑我的问题与我如何得到尖峰的图片。那些没有与球体保持一致..也就是说,'lookAt(new THREE.Vector3(0,0,0)'应该做的工作 –