我有一个简单的程序,绘制从原点以特定速度和角度发射的粒子的轨迹。我创建了一个JPanel的子类来处理这个图。每次我的子类都重新绘制,它会以当前时间和初始时间之差(以毫秒为单位),将其转换为秒,然后找到粒子应该在那个时间点的x和y坐标,最后采用这些x和y坐标并在屏幕上绘制它们。我的问题是,我的子类似乎在间隔时间似乎很长,因为只显示几个点。如何提高JPanel的重绘频率?
我的绘制方法:
private void doDrawing(Graphics g) {
Dimension size = getSize();
Insets insets = getInsets();
int w = size.width - insets.left - insets.right;
int h = size.height - insets.top - insets.bottom;
Graphics2D g2d = (Graphics2D) g;
g.drawString("Acceleration: -9.8m/s i", 0, 20);
StringBuilder b = new StringBuilder();
b.append("Current Velocity: ");
b.append(String.valueOf(sim.getVector(tickSpeed
* ((System.currentTimeMillis() - initTime)/1000)).getMagnitude()));
b.append(" m/s at ");
b.append(String.valueOf(sim.getVector(tickSpeed
* ((System.currentTimeMillis() - initTime)/1000)).getDirection().getDirectionDeg()));
b.append(" degrees");
g.drawString(b.toString(), 0, 30);
drawPreviousPoints(g2d);
drawCurrentPointAndAppend(g2d, w, h);
repaint();
}
private void drawCurrentPointAndAppend(Graphics2D g2d, int w, int h) {
g2d.setColor(Color.red);
double height = (length/w) * h;
Vector2D c = sim.getVector(tickSpeed
* ((System.currentTimeMillis() - initTime)/1000));
double currentX = w
* ((sim.getX(tickSpeed
* ((System.currentTimeMillis() - initTime)/1000)))/length);
double currentY = h
* (1 - ((sim.getY(tickSpeed
* ((System.currentTimeMillis() - initTime)/1000)))/height));
g2d.drawLine((int) currentX, (int) currentY, (int) currentX,
(int) currentY);
g2d.setStroke(new BasicStroke(1, BasicStroke.CAP_SQUARE,
BasicStroke.JOIN_MITER));
g2d.drawLine((int) currentX, (int) (currentY),
(int) (currentX + w * (c.getX()/length)),
(int) (currentY + (h * -(c.getY()/height))));
xList.add(currentX);
yList.add(currentY);
}
private void drawPreviousPoints(Graphics2D g2d) {
g2d.setColor(Color.blue);
g2d.setStroke(new BasicStroke(7, BasicStroke.CAP_ROUND,
BasicStroke.JOIN_ROUND));
if (!xList.isEmpty()) {
for (int i = 0; i < xList.size(); i++) {
g2d.drawLine(xList.get(i).intValue(), yList.get(i).intValue(),
xList.get(i).intValue(), yList.get(i).intValue());
}
}
}
tickSpeed仅仅是我使用加快或颗粒减慢的变量。它运行良好;然而,动画看起来非常波涛汹涌。
- 我该如何解决这个振荡格局(让一切显得更“流体”)
- 我应该在哪里调用重绘()?因为我觉得在我的绘图方法结束时调用它是不对的。
很难诊断没有上下文的代码片段。考虑提供一个[可运行的示例](https://stackoverflow.com/help/mcve),它可以证明你的问题。这会减少混淆和更好的反应 – MadProgrammer 2014-09-02 00:27:56