我无法在简单的窗体上绘制图形。我的代码编译并运行,但预期的红色框不显示。故障绘图图形
我使用的是完整的.NET Framework 4的Visual Studio 2010中
到底哪里出问题了,怎么可以把它固定?
private void Form1_Load(object sender, EventArgs e)
{
System.Drawing.Graphics graphicsObj;
graphicsObj = this.CreateGraphics();
Pen myPen = new Pen(System.Drawing.Color.Red, 5);
Rectangle myRectangle = new Rectangle(20, 20, 250, 200);
graphicsObj.DrawRectangle(myPen, myRectangle);
}
编辑:工作,但是进展缓慢代码
void BatteryPaint(object sender, EventArgs e)
{
TabPage page = (TabPage)sender;
if (!controlsSetup)
{
populateBatteryTab(page);
controlsSetup = true;
}
//Create the items
Rectangle busBar = new Rectangle();
Rectangle batPack = new Rectangle();
Rectangle pack1Outline = new Rectangle();
Rectangle pack2Outline = new Rectangle();
Rectangle pack3Outline = new Rectangle();
Rectangle pack4Outline = new Rectangle();
Color GreenZone = Color.FromArgb(150, 0, 255, 0);
Color YellowZone = Color.FromArgb(150, 255, 255, 0);
Color RedZone = Color.FromArgb(150, 255, 0, 0);
Color greyZone = Color.FromArgb(200, 200, 200, 200);
Graphics graphicControl = page.CreateGraphics();
SolidBrush busBarBrush = new SolidBrush(Color.Peru);
SolidBrush GreenBrush = new SolidBrush(GreenZone);
SolidBrush GreyBrush = new SolidBrush(greyZone);
Pen packPen = new Pen(Color.LightGray, (float)8);
Point busBarTop = new Point(page.Width/64, page.Height/32);
Point busBarBottom = new Point(busBarTop.X, busBarTop.Y + page.Height/6);
//change the properties
//Bus Bar Top
busBar.Width = page.Width*153/640;
busBar.Height = page.Height/64;
busBar.Location = busBarTop;
graphicControl.FillRectangle(busBarBrush, busBar);
//Bus Bar Bottom
busBar.Location = busBarBottom;
graphicControl.FillRectangle(busBarBrush, busBar);
//Pack 1
batPack.Width = page.Width/20;
batPack.Height = (busBarBottom.Y + busBar.Height) - busBarTop.Y;
batPack.Location = new Point(busBarTop.X + page.Width/packSpacingMultiplier, busBarTop.Y);
pack1Outline.Width = batOutlineWidth;
graphicControl.FillRectangle(GreenBrush, batPack);
pack1Outline.Height = (3 * (Battery.Width + page.Width/batSpacingMultiplier) + page.Width/batSpacingMultiplier);
pack1Outline.Location = new Point(BatPack1.X - (page.Width/batSpacingMultiplier), BatPack1.Y - (page.Width/batSpacingMultiplier));
for(int numBats = 0; numBats < 30; numBats++)
{
Battery.Location = new Point(BatPack1.X + ((numBats % 10) * (Battery.Width + page.Width/batSpacingMultiplier)), BatPack1.Y + ((numBats/10) * (Battery.Width + page.Width/batSpacingMultiplier)));
graphicControl.FillEllipse(new SolidBrush(BatteryZone(0.00)), Battery);
}
//Pack 2
batPack.Location = new Point(batPack.Location.X + batPack.Width + page.Width/packSpacingMultiplier, batPack.Location.Y);
graphicControl.FillRectangle(GreenBrush, batPack);
pack2Outline.Width = batOutlineWidth;
pack2Outline.Height = (3 * (Battery.Width + page.Width/batSpacingMultiplier) + page.Width/batSpacingMultiplier);
pack2Outline.Location = new Point(BatPack2.X - (page.Width/batSpacingMultiplier), BatPack2.Y - (page.Width/batSpacingMultiplier));
for(int numBats = 0; numBats < 30; numBats++)
{
Battery.Location = new Point(BatPack2.X + ((numBats % 10) * (Battery.Width + page.Width/batSpacingMultiplier)), BatPack2.Y + ((numBats/10) * (Battery.Width + page.Width/batSpacingMultiplier)));
graphicControl.FillEllipse(new SolidBrush(BatteryZone(0.00)), Battery);
}
//Pack 3
batPack.Location = new Point(batPack.Location.X + batPack.Width + page.Width/packSpacingMultiplier, batPack.Location.Y);
graphicControl.FillRectangle(GreenBrush, batPack);
pack3Outline.Width = batOutlineWidth;
pack3Outline.Height = (3 * (Battery.Width + page.Width/batSpacingMultiplier) + page.Width/batSpacingMultiplier);
pack3Outline.Location = new Point(BatPack3.X - (page.Width/batSpacingMultiplier), BatPack3.Y - (page.Width/batSpacingMultiplier));
for(int numBats = 0; numBats < 30; numBats++)
{
Battery.Location = new Point(BatPack3.X + ((numBats % 10) * (Battery.Width + page.Width/batSpacingMultiplier)), BatPack3.Y + ((numBats/10) * (Battery.Width + page.Width/batSpacingMultiplier)));
graphicControl.FillEllipse(new SolidBrush(BatteryZone(0.00)), Battery);
}
//Pack 4
batPack.Location = new Point(batPack.Location.X + batPack.Width + page.Width/packSpacingMultiplier, batPack.Location.Y);
graphicControl.FillRectangle(GreyBrush, batPack);
pack4Outline.Width = batOutlineWidth;
pack4Outline.Height = (3 * (Battery.Width + page.Width/batSpacingMultiplier) + page.Width/batSpacingMultiplier);
pack4Outline.Location = new Point(BatPack4.X - (page.Width/batSpacingMultiplier), BatPack4.Y - (page.Width/batSpacingMultiplier));
for(int numBats = 0; numBats < 30; numBats++)
{
Battery.Location = new Point(BatPack4.X + ((numBats % 10) * (Battery.Width + page.Width/batSpacingMultiplier)), BatPack4.Y + ((numBats/10) * (Battery.Width + page.Width/batSpacingMultiplier)));
graphicControl.FillEllipse(new SolidBrush(BatteryZone(0.00)), Battery);
}
//add the controls
graphicControl.DrawRectangle(packPen, pack1Outline);
graphicControl.DrawRectangle(packPen, pack2Outline);
graphicControl.DrawRectangle(packPen, pack3Outline);
graphicControl.DrawRectangle(packPen, pack4Outline);
}
请更改名称,在C#麻烦绘制图形因为前者显然是可能的。 – Jay
@Jay:标题不应加标签。 – Ryan
*除非您编写了一个每秒更新一次窗口20+次的游戏循环,否则不要使用CreateGraphics()。当Windows要求你时,总是执行Paint事件来绘制你的东西。 –