2016-11-24 42 views
0

我有代码的Cocos2D-X removeChild之作品奇怪

for (auto view : views) 
{ 
    view->update(deltaTime); 

    if (view->isDead()) 
    { 
     trash.push_back(view); 
     removeChild(view, true); 
    } 
} 

此线,它打破了在removeChild(view, true);线。

这是我的堆栈跟踪。

ucrtbased.dll!00007ffab25ac2f1() Unknown 
    ucrtbased.dll!00007ffab25af8a5() Unknown 
    TankGame.exe!operator delete(void * block) Line 21 C++ 
    TankGame.exe!operator delete(void * block, unsigned __int64 __formal) Line 16 C++ 
    TankGame.exe!WorldModel::`scalar deleting destructor'(unsigned int) C++ 
    TankGame.exe!std::_Ref_count<WorldModel>::_Destroy() Line 153 C++ 
    TankGame.exe!std::_Ref_count_base::_Decref() Line 113 C++ 
    TankGame.exe!std::_Ptr_base<WorldModel>::_Decref() Line 339 C++ 
    TankGame.exe!std::shared_ptr<WorldModel>::~shared_ptr<WorldModel>() Line 567 C++ 
    TankGame.exe!std::shared_ptr<WorldModel>::operator=(std::shared_ptr<WorldModel> && _Right) Line 555 C++ 
    TankGame.exe!ZombieModel::~ZombieModel() Line 14 C++ 
    [External Code] 
> TankGame.exe!ZombieView::~ZombieView() Line 11 C++ 
    [External Code] 
    libcocos2d_v3.13.1_Windows_10.0.dll!cocos2d::Ref::release() Line 138 C++ 
    libcocos2d_v3.13.1_Windows_10.0.dll!cocos2d::Vector<cocos2d::Node * __ptr64>::erase(__int64 index) Line 443 C++ 
    libcocos2d_v3.13.1_Windows_10.0.dll!cocos2d::Node::detachChild(cocos2d::Node * child, __int64 childIndex, bool doCleanup) Line 1119 C++ 
    libcocos2d_v3.13.1_Windows_10.0.dll!cocos2d::Node::removeChild(cocos2d::Node * child, bool cleanup) Line 1020 C++ 
    libcocos2d_v3.13.1_Windows_10.0.dll!cocos2d::Sprite::removeChild(cocos2d::Node * child, bool cleanup) Line 778 C++ 
    TankGame.exe!WorldView::update(float deltaTime) Line 51 C++ 
    TankGame.exe!GameScene::update(float deltaTime) Line 55 C++ 
    libcocos2d_v3.13.1_Windows_10.0.dll!cocos2d::Scheduler::scheduleUpdate::__l2::<lambda>(float dt) Line 285 C++ 
    [External Code] 
    libcocos2d_v3.13.1_Windows_10.0.dll!cocos2d::Scheduler::update(float dt) Line 861 C++ 
    libcocos2d_v3.13.1_Windows_10.0.dll!cocos2d::Director::drawScene() Line 274 C++ 
    libcocos2d_v3.13.1_Windows_10.0.dll!cocos2d::DisplayLinkDirector::mainLoop() Line 1397 C++ 
    libcocos2d_v3.13.1_Windows_10.0.dll!cocos2d::GLViewImpl::OnRendering() Line 482 C++ 
    libcocos2d_v3.13.1_Windows_10.0.dll!cocos2d::GLViewImpl::Render() Line 474 C++ 
    TankGame.exe!Cocos2dRenderer::Draw(int width, int height, float dpi, Windows::Graphics::Display::DisplayOrientations orientation) Line 137 C++ 
    TankGame.exe!CocosAppWinRT::OpenGLESPage::StartRenderLoop::__l2::<lambda>(Windows::Foundation::IAsyncAction^action) Line 272 C++ 
    [External Code] 

而我无法得到它想要的东西。它调用视图析构函数,就是这样!巴姆!哗啦啦!视图的解构者是空的,我完全迷失了。

回答

0

我敢打赌,你已经多次调用该代码。

然后,在您调用removeChild(view,true)一次后,自动视图已被删除,并且您没有从视图中删除视图。当然,如果你尝试删除已被删除的视图,程序会崩溃。

如果我的猜测是错的,你需要发布更多的代码。

P.S: 您的代码风格在Cocos2d-x中不是很好。您不需要收集像Java一样的垃圾。您需要研究Cocos2d-x中的内存管理。