下面是一些细节,我试图做一个SQLFiddle,但我不断收到我的变量的错误。这在Sql Server 2008中有效。我的问题是,我怎样才能让我的查询更快?我知道我在这里做了许多错误的事情(重复的nester查询),我希望能让某人看一看,并帮助我从30分钟的执行时间中解脱出来。 :-S我能做些什么来加速这个SQL查询?
查询背后的基本思想是,在游戏中我想找到所有在一段时间内没有移动5个单位的玩家,他们在静止的时候开了火并且没有开火60分钟在他们停止移动之前。
该查询有效,但它是AND NOT EXISTS
子句,它放慢了抓取的速度,之后我添加了它需要16秒才能运行! 16秒还有很长的时间,因此,任何其他方面的改进,将不胜感激,但现在这个是我自己的POC游戏(只是扔零碎东西收拾起来),16秒可以接受的...
DECLARE @n INT , @DistanceLimit INT
SELECT @n = 2 , @DistanceLimit = 5;
WITH partitioned
AS (SELECT * ,
CASE WHEN Distance < @DistanceLimit THEN 1
ELSE 0
END AS PartitionID
FROM EntityStateEvent
WHERE ExerciseID = '8B50D860-6C4E-11E1-8E70-0025648E65EC'
),
sequenced
AS (SELECT ROW_NUMBER() OVER (PARTITION BY PlayerID ORDER BY EventTime) AS MasterSeqID ,
ROW_NUMBER() OVER (PARTITION BY PlayerID, PartitionID ORDER BY EventTime) AS PartIDSeqID ,
*
FROM partitioned
),
filter
AS (SELECT MasterSeqID - PartIDSeqID AS GroupID ,
MIN(MasterSeqID) AS GroupFirstMastSeqID ,
MAX(MasterSeqID) AS GroupFinalMastSeqID ,
PlayerID
FROM sequenced
WHERE PartitionID = 1
GROUP BY PlayerID ,
MasterSeqID - PartIDSeqID
HAVING COUNT(*) >= @n
)
SELECT
DISTINCT (sequenced.PlayerID) ,
MIN(sequenced.EventTime) AS StartTime ,
MAX(sequenced.EventTime) AS EndTime ,
DATEDIFF(minute, MIN(sequenced.EventTime),
MAX(sequenced.EventTime)) AS StaticTime ,
Player.Designation AS 'Player'
FROM filter
INNER JOIN sequenced ON sequenced.PlayerID = filter.PlayerID
AND sequenced.MasterSeqID >= filter.GroupFirstMastSeqID
AND sequenced.MasterSeqID <= filter.GroupFinalMastSeqID
INNER JOIN Events ON Events.FiringPlayerID = sequenced.PlayerID
INNER JOIN Player ON Player.PlayerID = sequenced.PlayerID
AND Player.Force = 'FR'
AND NOT EXISTS (SELECT *
FROM Events
WHERE Events.FiringPlayerID = Player.PlayerID
GROUP BY Events.FiringTime
HAVING Events.FiringTime BETWEEN DATEADD(minute,
-60,
(SELECT
MIN(s.EventTime)
FROM
sequenced s
WHERE
s.PlayerID = filter.PlayerID
AND s.MasterSeqID >= filter.GroupFirstMastSeqID
AND s.MasterSeqID <= filter.GroupFinalMastSeqID
))
AND
(SELECT
MIN(s.EventTime)
FROM
sequenced s
WHERE
s.PlayerID = filter.PlayerID
AND s.MasterSeqID >= filter.GroupFirstMastSeqID
AND s.MasterSeqID <= filter.GroupFinalMastSeqID
))
INNER JOIN Player HitPlayer ON HitPlayer.PlayerID = Events.HitPlayerID
WHERE HitPlayer.[FORCE] = 'HO'
GROUP BY GroupID ,
sequenced.PlayerID ,
Events.FiringPlayerID ,
Events.FiringTime ,
Player.Designation
HAVING DATEDIFF(minute, MIN(sequenced.EventTime),
MAX(sequenced.EventTime)) > 5
AND Events.FiringTime BETWEEN MIN(sequenced.EventTime)
AND MAX(sequenced.EventTime)
ORDER BY StartTime
对于性能调整问题,您可能会在dba.stackexchange.com上得到更好的答案 – RichardTheKiwi
@RichardTheKiwi - 谢谢,我也会在那里发帖。 – Faraday