2015-11-01 90 views
0

我正在使用Box2D跳转并运行游戏,并希望玩家在碰到尖峰时被传送到开始位置,但当他遇到尖峰时,我会得到空指针异常。Libgdx null指针

继承人我跟类:

public class WorldContactListener implements ContactListener { 

Player player; 

@Override 
public void beginContact(Contact contact) { 
    Fixture fixA = contact.getFixtureA(); 
    Fixture fixB = contact.getFixtureB(); 
    player = new Player(); 

    int cDef = fixA.getFilterData().categoryBits | fixB.getFilterData().categoryBits; 

    switch (cDef) { 
     case HardwareRunner.PLAYER_BIT | HardwareRunner.BRICK_BIT: 
     case HardwareRunner.PLAYER_BIT | HardwareRunner.SPIKE_BIT: 
      player.die(); 

    } 
} 

而且我的继承人播放器类的部分:

public void definePlayer(){ 
    bdef.position.set(32/runner.PPM, (6 * 32)/runner.PPM); 
    bdef.type = BodyDef.BodyType.DynamicBody; 
    b2body = world.createBody(bdef); 

    FixtureDef fdef = new FixtureDef(); 
    PolygonShape shape = new PolygonShape(); 
    Vector2[] vertice = new Vector2[4]; 
    vertice[0] = new Vector2(-13, 13).scl(1/runner.PPM); 
    vertice[1] = new Vector2(13, 13).scl(1/runner.PPM); 
    vertice[2] = new Vector2(13, -13).scl(1/runner.PPM); 
    vertice[3] = new Vector2(-13, -13).scl(1/runner.PPM); 
    shape.set(vertice); 
    shape.getRadius(); 
    fdef.filter.categoryBits = HardwareRunner.PLAYER_BIT; 
    fdef.filter.maskBits = 
      HardwareRunner.GROUND_BIT | 
      HardwareRunner.COIN_BIT | 
      HardwareRunner.BRICK_BIT | 
      HardwareRunner.ENEMY_BIT | 
      HardwareRunner.SPIKE_BIT | 
      HardwareRunner.ENEMY_HEAD_BIT | 
      HardwareRunner.ITEM_BIT; 

    fdef.shape = shape; 
    fdef.friction = .1f; 
    b2body.createFixture(fdef).setUserData(this); 
    fdef.isSensor = true; 

    b2body.createFixture(fdef).setUserData(this); 
} 

public void die() { 
    world.destroyBody(b2body); 

    bdef.position.set(32/runner.PPM, (6 * 32)/runner.PPM); 
    bdef.type = BodyDef.BodyType.DynamicBody; 
    b2body = world.createBody(bdef); 

    FixtureDef fdef = new FixtureDef(); 
    PolygonShape shape = new PolygonShape(); 
    Vector2[] vertice = new Vector2[4]; 
    vertice[0] = new Vector2(-13, 13).scl(1/runner.PPM); 
    vertice[1] = new Vector2(13, 13).scl(1/runner.PPM); 
    vertice[2] = new Vector2(13, -13).scl(1/runner.PPM); 
    vertice[3] = new Vector2(-13, -13).scl(1/runner.PPM); 
    shape.set(vertice); 
    shape.getRadius(); 
    fdef.filter.categoryBits = HardwareRunner.PLAYER_BIT; 
    fdef.filter.maskBits = 
      HardwareRunner.GROUND_BIT | 
        HardwareRunner.COIN_BIT | 
        HardwareRunner.BRICK_BIT | 
        HardwareRunner.ENEMY_BIT | 
        HardwareRunner.SPIKE_BIT | 
        HardwareRunner.ENEMY_HEAD_BIT | 
        HardwareRunner.ITEM_BIT; 

    fdef.shape = shape; 
    fdef.friction = .1f; 
    b2body.createFixture(fdef).setUserData(this); 
    fdef.isSensor = true; 

    b2body.createFixture(fdef).setUserData(this); 
} 

和错误是:

Exception in thread "LWJGL Application" java.lang.NullPointerException 
at de.tobls.hardwarerunner.Sprites.Player.die(Player.java:223) 
at de.tobls.hardwarerunner.Tools.WorldContactListener.beginContact(WorldContactListener.java:27) 
at com.badlogic.gdx.physics.box2d.World.beginContact(World.java:982) 
at com.badlogic.gdx.physics.box2d.World.jniStep(Native Method) 
at com.badlogic.gdx.physics.box2d.World.step(World.java:686) 
at de.tobls.hardwarerunner.Screens.PlayScreen.update(PlayScreen.java:112) 
at de.tobls.hardwarerunner.Screens.PlayScreen.render(PlayScreen.java:127) 
at com.badlogic.gdx.Game.render(Game.java:46) 
at de.tobls.hardwarerunner.HardwareRunner.render(HardwareRunner.java:71) 
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215) 
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120) 

谁能帮助我?

回答

0

首先你不应该用来破坏异步方法中的世界物品 - 注意接触侦听器的方法是异步的。

破坏身体OD来标记它,然后摧毁正义之前world.update()

//in asynchronous method 
    body.setUserData("DESTROY"); 

    //when rendering 
    for(Body body : world.getBodies()) 
      if(body.getUserData().equals("DESTROY")) world.destroyBody(body); 

在此之上正确的方法 - 我看你什么都不做但移动身体时,死了那么为什么不使用的setTransform方法,然后

body.setTransform(new Vector2(newX, newY), body.getAngle()); 

而是再次去除身体和创造它的一个新的位置

+0

我做到了,但我仍然得到这个错误。我能对付这个错误做什么? – Tobls

+0

请指出错误所在的行 - 我在栈跟踪中看到但没有代码 –

+0

错误在行中:world.destroyBody(b2body);我认为问题出在b2body上,因为无论我在die()中写什么与b2body有什么关系,我都会得到该错误 – Tobls