[CFString isEqualToString:]: message sent to deallocated instance
消息应该存在
这是我得到的错误。我有一个视图控制器的属性是一个NSMutableArray,它包含一些Player对象。
然后我有一个方法切换到另一个视图,我可以添加和删除播放器。当我加载下一个视图时,我将一个指向第一个视图的指针传递给第二个视图。然后我使用[previousView.playerList addObject:p];
更新了阵列,其中p是新创建的播放器对象。
但是当我尝试在第二个视图的表格视图中显示玩家列表时出现错误。当我尝试访问[previousView.playerlist objectAtIndex:[indexPath row]];
时,出现上述错误。
下面的代码:
这是第一个视图,它加载第二个并将自己第二的财产。
- (IBAction) addPlayerButton:(id)sender {
[self retain];
PlayerListViewController *playerListViewController = [[PlayerListViewController alloc] init];
playerListViewController.previousView = self;
[UIView transitionFromView:self.view toView:playerListViewController.view duration:0.5 options:UIViewAnimationOptionTransitionFlipFromLeft completion:nil];
}
这是我初始化播放器并将其添加到数组的地方。
- (IBAction)addPlayer:(id)sender {
Player *p = [[[Player alloc] initWithPlayerName:playerNameField.text withOrder:[previousView.playerList count] withDelegate:previousView] retain];
[previousView.playerList addObject:p];
[playerNameField resignFirstResponder];
[playerTableView reloadData];
}
这里是从哪里获得我的错误
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *cellIdentifier = @"MyCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier] autorelease];
}
Player* p = [previousView.playerList objectAtIndex:[indexPath row]];
[cell.textLabel setText:[p playerName]];
cell.accessoryType = UITableViewCellAccessoryCheckmark;
return cell;
}
我得到的,我设置单元格文本行的错误。 [cell.textLabel setText:[p playerName]];
有没有人知道我在哪里搞砸了?如果需要,我会发布更多的代码。
我修剪Player.m只包括综合和初始化,因为其余的是很多代码,这并不是真的与这个错误,因为它不被称为。
Player.h
@protocol playerProtocol <NSObject>
@optional
- (void) playerDied:(id)playerObject;
- (void) playerWasAdded:(id)playerObject;
- (void) playerLifeDidChange:(id)playerObject;
@end
@interface Player : NSObject {
id <playerProtocol> delegate;
}
@property (nonatomic,retain) NSString *playerName;
@property (nonatomic, readwrite) int playerLife;
@property (nonatomic, readwrite) int playerPoison;
@property (nonatomic, readwrite) int order;
@property (nonatomic, readwrite) Boolean invincible;
@property (nonatomic, assign) id <playerProtocol>delegate;
@property (nonatomic, retain) UIView *viewPane;
@property (nonatomic) Boolean shown;
@property (nonatomic, readwrite) int minusButton;
@property (nonatomic, readwrite) int plusButton;
@property (nonatomic, retain) UIImageView *readout;
@property (nonatomic, retain) NSArray *playerLifeNumerals;
- (id) initWithPlayerName:(NSString *)playersName withOrder:(int)Order withDelegate:(id)d;
- (void) setPlayerLife:(int)pplayerLife;
- (void) setPlayerPoison:(int)pplayerPoison;
- (NSArray *) getLifeNumeralsFromPlayer:(Player *)playerObject;
@end
Player.m
@implementation Player
@synthesize playerLife, playerName, playerPoison, order, delegate, invincible, viewPane, readout, shown, minusButton, plusButton, playerLifeNumerals;
#pragma mark - Custom Initalizer
- (id) initWithPlayerName:(NSString *)playersName withOrder:(int)Order withDelegate:(id)d {
[super init];
delegate = d;
playerLife = 20;
playerPoison = 0;
order = Order;
playerName = playersName;
invincible = NO;
[delegate playerWasAdded:self];
viewPane = nil;
readout = nil;
shown = NO;
return self;
}
而且这里的数组声明@property (nonatomic, retain) NSMutableArray *playerList;
你应该发布'Player'的声明和实现。 – 2011-06-27 12:06:40