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在我的cocos2d-x(V 2.2.4)项目中使用arc4Random。在Android上与NDK一起使用arc4Random
在MacOS上,我可以简单地使用它和Linux我包括我手动安装在我的系统上的bsd标题(bsd/bsd.h)。我现在想为Android本机编译它并获取错误:
jni/../../Classes/Scenes/GameScene.cpp:29:25: fatal error: bsd/bsd.h: No such file or directory compilation terminated.
我设法增强现有的Makefile。我的Android.mk看起来像这样:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/Scenes/MainMenuScene.cpp \
../../Classes/Scenes/GameScene.cpp \
../../Classes/BackgroundLayer.cpp \
../../Classes/VisibleRect.cpp \
../../Classes/Utils.cpp \
../../Classes/ScoreLayer.cpp \
../../Classes/HudLayer.cpp \
../../Classes/Animations.cpp \
../../Classes/Entities/Monster.cpp \
../../Classes/Scenes/SettingsScene.cpp \
../../Classes/Entities/Kitty.cpp \
../../Classes/Utils/md5.cpp \
../../Classes/Utils/ScreenLog.cpp \
../../Classes/Entities/StaticKitty.cpp \
../../Classes/Entities/FatKitty.cpp \
../../Classes/Entities/RocketKitty.cpp \
../../Classes/Entities/MovingKitty.cpp \
../../Classes/Input/GestureDetector.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
/usr/incude/bsd/bsd.h \
$(LOCAL_PATH)/../../Classes/Scenes/ \
$(LOCAL_PATH)/../../Classes/Input/ \
$(LOCAL_PATH)/../../Classes/Utils/ \
$(LOCAL_PATH)/../../Classes/Entities/ \
$(LOCAL_PATH)/../../../../extensions/CocoStudio/Json/rapidjson/ \
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,cocos2dx)
$(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)
$(call import-module,CocosDenshion/android)
$(call import-module,extensions)
$(call import-module,external/Box2D)
$(call import-module,external/chipmunk)
我想我也必须编译android的bsd东西,对不对?
我该如何得到这个工作?或者还有其他解决方法吗?