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我为教育目的编写glsl包装器,但由于存在一些误解,我停下来了。当我想要插入变量到特定位置时,我有不匹配的警告。由于位置是GLint,但glVertexAttrib位置必须是GLuint。类型不匹配顶点属性
这里是我的代码示例
bool Material::AddAttrib(GLchar *variable, std::vector<GLdouble> values) {
GLint location = glGetAttribLocation(program,variable);
GLenum error = glGetError();
bool isNor = PrintError(error);
if(!isNor) return isNor;
switch (values.size()) {
case 1:
glVertexAttrib1d(location, values.at(0));
break;
case 2:
glVertexAttrib2d(location, values.at(0), values.at(1));
break;
case 3:
glVertexAttrib3d(location, values.at(0), values.at(1), values.at(2));
break;
case 4:
glVertexAttrib4d(location, values.at(0), values.at(1), values.at(2), values.at(3));
break;
default:
PrintErrorSize();
return false;
}
error = glGetError();
isNor = PrintError(error);
return isNor;
}