我一些谷歌搜索,如果有漫游周围也许故事板XAML代码转换为C#的工具后,不知道,或是否有另一种方式来达到我的目标:将XAML Storyboard转换为C#?
我需要后面的代码,因为我需要可以控制“财富之轮”将会登上的哪个值,但是用计时器和旋转事件创建动画太过于紧张和生涩。
任何关于如何从XAML Blend Storyboards中获得流畅动画的建议,但是对于这种类型的事物来说,控制C#是否合适?
<Storyboard x:Key="OnMouseLeftButtonDown1">
<PointAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransformOrigin)" Storyboard.TargetName="DailySpinColoursText_png">
<EasingPointKeyFrame KeyTime="0" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:0.3" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:0.6" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:1" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:1.4" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:1.8" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:2.2" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:2.6" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:3" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:3.4" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:3.8" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:4.2" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:4.6" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:5" Value="0.5,0.5"/>
</PointAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="DailySpinColoursText_png">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="100"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="400"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="1100"/>
<EasingDoubleKeyFrame KeyTime="0:0:1.4" Value="2600"/>
<EasingDoubleKeyFrame KeyTime="0:0:1.8" Value="4600"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.2" Value="6100"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.6" Value="7300"/>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="8300"/>
<EasingDoubleKeyFrame KeyTime="0:0:3.4" Value="8800"/>
<EasingDoubleKeyFrame KeyTime="0:0:3.8" Value="9000"/>
<EasingDoubleKeyFrame KeyTime="0:0:4.2" Value="9100"/>
<EasingDoubleKeyFrame KeyTime="0:0:4.6" Value="9150"/>
<EasingDoubleKeyFrame KeyTime="0:0:5" Value="9200"/>
<EasingDoubleKeyFrame KeyTime="0:0:5.4" Value="9220"/>
<EasingDoubleKeyFrame KeyTime="0:0:5.8" Value="9225"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
预先感谢您!
PS。我在C#中找到了一些在线旋转动画的例子,但我需要它慢慢旋转起来,然后在动画开始的中间旋转得非常快,然后最终进入缓慢而悬疑的结局。随着我在互联网上看到的东西,我不知道如何做到这一点。
第一件事是砸RenderTranformOrigin的动画。它什么也没做。 – Clemens